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Releases: Gibberlings3/SwordCoastStratagems

Sword Coast Stratagems: Version 35.11

24 Apr 12:00
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  • Various text updates due to a careful proofread from Jazira.
  • Updates to Chinese, French, and Polish translations.
  • Fixed a UI bug which sometimes caused the game to crash if you went from the wizard to priest spell screen when 8th or 9th level spells were selected.
  • Drow mages in IWD have got over their irrational hatred of Player 4 and no longer strike him/her dead upon entering Dorn's Deep.
  • Fixed a typo that was messing with correct flagging of enchantment on TUTU/BGT BG1 items.
  • Mages and priests no longer have bloated hit point totals.
  • Several random encounters that are supposed to trigger in Chapter 6 were triggering too early on EET installs.
  • If you use the 'fine weapons' component, the magic axe that Feldepost sells is no longer unidentified.
  • Fixed a minor issue with the Wand of Spell Striking in the 'more consistent breach' spell tweak.
  • Fixed a library bug which meant the new Fiendish Warding spell was given to some non-evil joinable NPCs.
  • Fixed even more cosmetic issues where odd symbols were sometimes displayed next to class names.
  • Fixed a bug in the Resurrection component which was causing compatibility issues with Grey the Dog.
  • Third-party mods that add scrolls with '!' or '#' no longer confuse the spell system.
  • The 'stunned' string is correctly displayed when using Stonefist in BGEE.
  • Symbols weren't being correctly moved over to the Enchantment school.
  • Tweaked Chromatic orb now correctly gives no saving throw against damage, for real this time.
  • Fixed several issues with Strength of Stone.
  • Ice Knife correctly does piercing damage now.
  • Fixed a documentation error for Sol's Searing Orb (no in-game change).
  • Made a few changes to the 'Spell Tweaks' system to make things easier for translators.
  • Foebane +5 now casts Larloch's Minor Drain at level 1.
  • Added a spell tweak that renames 'Favor of Ilmater' to 'Favor of the Martyr'.
  • Elementals are now immune to their own offensive spells.
  • Addressed an edge-case issue which meant that enemy-summoned fiends were sometimes party-controllable.
  • Fixed a layout problem with the description of single-target Power Word Blind.

Sword Coast Stratagems: Version 35.10

07 Feb 12:50
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  • Innate sequencers/triggers should now be created correctly.
  • Fixed some more cosmetic issues where odd symbols were sometimes displayed next to class names.
  • Tweaked the random-scroll component to be less stingy.
  • Blocked compatibility problems in IWD installs where the broken file '#bonecir.spl' has already been removed by another mod.
  • Mantle spell tweak correctly lets ordinary Mantle protect against +3 weapons.
  • Fixed some glitches with the monster summoning spell tweak.
  • Removed corrupted version of 'Demon Fear' which was causing crashes on some versions of oBG2.
  • Tightened the logic around the creation of lich fear effects.
  • Cornugon animations are set correctly on oBG2.
  • Celestial SPECIFICS entry is now added correctly (this caused crashes on oBG2).
  • Several spell tweaks weren't being marked as EE-only, which was causing even more crashes on oBG2.
  • Water Weird animation is now correctly detected on oBG2.
  • Eliminated one or two more cosmetic issues with odd symbols next to class names.
  • Under-the-hood change: my function library now throws a warning if it can't find an IDS entry.
  • In EE, a party-joinable bear (i.e. Wilson) maintains combat speed after resurrection.
  • Mage spell choices should now cope properly with installs where the extra arcane spells are installed but the IWD spells are not.
  • The verbeegs in the Temple of the Forgotten God have had a stern talking-to about the importance of duty and are recommitted to attacking enemies, rather than cowering at the back.

Sword Coast Stratagems: version 35.9

24 Jan 04:09
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  • Fixed some cosmetic issues where odd symbols were sometimes displayed next to class names.
  • Kobold weapons now have the right poison probabilities.
  • Corrected the title of the madman's book in Spellhold, and added a new tome by the same author to the Candlekeep library.

Sword Coast Stratagems: Version 35.8

22 Jan 13:00
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  • Fixed a problem where 35.7 was assuming the Enhanced Edition at one point, breaking installability on oBG2.
  • Fixed an issue caused indirectly by the new 2da-management system, that was failing to load localization variables on BG installs.

Sword Coast Stratagems: Version 35.7

21 Jan 20:40
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  • Updated German translation.
  • Updated Chinese translation.
  • Non-English languages should now cope properly with missing TRA entries, for real this time.
  • Fixed a few tp2 errors that meant some components were not being offered in batch mode.
  • 2da files now try to cope better with the proliferation of illegal 2da formats in the mod ecology. (This may en passant have fixed a bug I can't reproduce where 'improved scrolls' mangles the treasure table.)
  • Library files no longer get confused trying to read in saving throws when they are defined up to level 50 for some classes and level 40 for others.
  • CLAB-editing functions no longer delete CLAB rows outside the "ABILITY[0-9]+" namespace.
  • Fixed a compatibility problem on IWDEE between 'Smarter Priests' and the item component from Argent77's 'Improved Shamanic Dance' mod.
  • Protection from Fire no longer gets an annoying animation glitch from 'IWD-inspired tweaks to BG spells'.
  • Sorcerers can now select contingencies/triggers again; fixed some other minor issues with the innate-triggers component.
  • Fixed some issues with the new camping system.
  • Brimstone wasn't getting proper dragon abilities.
  • Fixed a library bug that meant Polymorph Self and Shapechange were losing their casting-bar icons.
  • Hill Giant barbarian rage (from Polymorph Self) no longer persists once you shapechange to something else.
  • Tweaked Chromatic orb now correctly gives no saving throw against damage.
  • A few miscellaneous library bug fixes

Sword Coast Stratagems: Version 35.6

07 Jan 16:32
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New Spanish translation, courtesy of ElGamerViejuno.

Sword Coast Stratagems: Version 35.5

07 Jan 15:03
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  • Fourth-wall-breaking version of 'skip Candlekeep' now works properly.
  • Fine arrows (etc) no longer have garbled descriptions (thanks to Ychap for diagnosing this).
  • Fixed some bugs with the 'increase spellhold cost' component (most notably, Gaelan Bayle's sound files are no longer removed).
  • Several items were not being removed/moved by the 'remove overpowered items' component (thanks to jmerry for identifying the problem)
  • Removed an erroneous reference to damage type 'missile (piercing)' from the fine-arrows descriptions.
  • Kobold weapons now apply poison correctly.
  • (Hopefully) fixed various errors in how IWD creatures' scripts work, inter alia restoring various lost dialogs.
  • Slightly tweaked the regexp used in 'increased Spellhold cost', to work better with other languages.
  • Fixed a library bug that was messing with foreign-language installs of 'replace +1 weapons with fine ones'.
  • Some hobgoblin archers were not getting help scripts.
  • The hobgoblin ambushers south of Nashkel were getting the wrong scripts.
  • Made the UI edits a bit more robust, in part to improve compatibility with Lefruet's UI and with EEUITweaks.
  • Deprecated the 'use IWD slow poison' spell tweak, as it would require systematic regimenting of BG/BG2 poisons.
  • 'Increase the accuracy of Mordenkainen's Force Blade' tweak should now install.
  • Resolved some inconsistencies in the Stonefist spell's description and effect, and fixed the missing level in the description of 'Telekinesis'.
  • Resolved an invalid string in Chromatic Orb if the 'Use IWD Chromatic Orb' component is used.
  • 'Use IWD Chromatic Orb' component now affects avenger and trap versions of Chromatic Orb.
  • Breach no longer bypasses Spell Turning.
  • Strength of Stone should now work correctly.
  • IWD bardsong component now correctly adjusts bard kit descriptions.
  • New divine spell descriptions now match EE spell-description conventions.
  • Various minor library fixes.

Sword Coast Stratagems: Version 35.4

14 Dec 05:31
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Non-English languages should now cope properly with missing TRA entries.
Undeprecated French translation.

Sword Coast Stratagems: Version 35.3

13 Dec 02:03
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Fixed some glitches in the 'Wider availability of wizard spell scrolls in Icewind Dale' component.

Sword Coast Stratagems: Version 35.2

11 Dec 21:39
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Updated Russian translation (thanks, RealApxu).
Improved compatibility with some mods (like Artisan's Kitpack and Shadow Magic) that use the ClassSpellTools function to add new spells.
The new elemental component now overwrites Conjure Air Elemental/Conjure Water Elemental if they're already there. (Thanks, Angel.)
Fixed a logic error in the strip_scs_scripts function that (possibly among other bugs) was breaking improved deployment for mages and priests and making Anadramatis unkillable. (Thanks, Angel.)
Tightened up the code for mages fleeing clouds, fixing a missing file for fighter/mages in the process. (Thanks to Totor for noticing the latter.)
Ascension Melissan now uses her Symbol:Slow correctly; previously a failure to update to the new version of Ascension was causing trouble. (Thanks, Totor.)
Fixed several more minor code errors - thanks to Totor for a careful read.
Ease of Use AI now appends new entries to the LUA language files in a way less likely to cause trouble with UI mods.
Fixed a library bug that was inflating the THAC0s of non-fighters.
Fixed a library bug that was messing with SSL installation on non-Windows systems (many thanks to Angel for tracking this down).
Sorted out some minor glitches in kit editing library on oBG2.
In the 'Improved NPC customization and management' component, points spent on Find Traps at 1st level were sometimes being routed to Set Traps.
The 'Improved NPC customization and management' no longer skips NPCs (like Haer'Dalis) whose death variable is longer than 8 characters.
Temporarily deprecated French translation since apparently it's causing some problems. (A new one is being worked on.)
Slightly decreased Bassilus's level, from 12th to 10th.