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Fixing a corrupt file that crept into 35.7
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DavidMWWallace committed Jan 21, 2024
1 parent 9ad1aaf commit ed40615
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12 changes: 12 additions & 0 deletions stratagems/sfo2e/doc/sfocourse_1.html
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Expand Up @@ -260,5 +260,17 @@ <h1>A course on SFO - chapter 1: Getting started</h1>
<p>weapprof.2da reuses two row titles, 'SPEAR' and 'AXE'. SFO leans heavily on the paradigm of unique lookup of 2da entries by row/column, so it would find this confusing. It swaps the first appearance of 'SPEAR' for 'SPEAR_BG1' and does similarly for the first appearance of 'AXE'.</p>
<p><strong>Fix minor bugs in the UI</strong></p>
<p>The EE game's UI ships with a couple of minor bugs: they're harmless in-game but make it a pain to debug UI edits. SFO fixes them. (This fix doesn't happen if Lefreut's UI is present.)</p>
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<div class="ribbon_rectangle_h3"><a name="setup" id="setup"></a><h3>1.9 SFO customization options</h3> </div>
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<div class="section">
If you want to, you can tweak quite a few features of the SFO environment by setting these variables before INCLUDEing. Mostly I recommend not doing so, but I thought it would be good to have them documented.)
<ul>
<li>sfo_library_path (default value 'sfo'). Set to the folder where sfo's files live (relative to %MOD_FOLDER%). SCS sets this to 'sfo2e', for instance, to allow old and new versions of sfo to coexist.)
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</body>
1 change: 0 additions & 1 deletion stratagems/sfo2e/lib_sfo.tph
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Expand Up @@ -787,7 +787,6 @@ IDS
APPEND ~gtimes.ids~ ~1800 SIX_HOURS~ UNLESS ~SIX_HOURS~
APPEND ~gtimes.ids~ ~2100 SEVEN_HOURS~ UNLESS ~SEVEN_HOURS~
APPEND ~gtimes.ids~ ~2400 EIGHT_HOURS~ UNLESS ~EIGHT_HOURS~
END

// on EE, make sure FarthestObject etc are present

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