Releases: Gibberlings3/SwordCoastStratagems
Sword Coast Stratagems: Version 32.3
- Protective-item detection now fixed
- Improved Dragon hit points now work correctly when Ascension is installed
- Fixed the 'customise NPC level/class' ability, which 32.2 broke.
- Corrected typo in spell-revisions IDS file.
- Druids no longer get Armor of Faith if Spell Revisions is installed.
- NPC-detection code now allows correctly for NPCs in SoD.
- 'Fear' in Durlag's tower is no longer indestructible in certain (mostly EET) situations.
- Journal and chapter updates are now handled slightly more elegantly by 'Make WK accessible' component
- Under the hood change: we now do script edits using the newer alter_script library rather than the lib_bcs library in sfo. Inter alia, this handles spaces in scripts properly, which was causing install failures in some (rare) circumstances.
- Although his Balor flunkies still chafe under Irenicus's yoke, they no longer attempt to rebel by attacking him or his other servants in Hell. (Actually, this was a wider bug that might have affected other Balors too.
- Nabassu paralysation aura now requires only one saving throw, as intended
Sword Coast Stratagems: Version 32.2
Fixed some typos in the Italian translation
Preprogrammed teleport sequences (e.g. Davaeorn's) should no longer crash the game if triggered after the caster's death
'Alignment-appropriate fiend summoning' subcomponent is now compatible with Tome and Blood
SCS code to give IDS entries for SR spells is a bit more robust against a third mod messing with spell.ids
Fixed a serious problem with DS that was causing crashes on non-EE installs
Wand18 no longer has 2 projectiles
Wild mage Chaos Shield didn't work properly due to a bug in Detectable Spells
Auto-leveller gives wild mages their innately-granted spells
We now edit Greywolf's script more surgically, so that it works properly on EE
Insect Plague tweaks are now working correctly
Bodhi in Ascension uses her Fire Shield (on Insane) and her other powers
Abazigal in Ascension doesn't come forward before his cutscene triggers
Fixed a vanilla bug in Fire Shield where some versions of Fire Shield were coded as zero-level and so bypassed certain immunities
Sword Coast Stratagems: Version 32
This is a very large update; see the readme's changelog for the details.
(This version is built on v30 code.)
Release Candidate #10 for SCS v32
Improved NPC management no longer messes up NPC interjections when you change their class
Fixed the crash bug in Diaytha's room
Enemies should use HLAs correctly
WEIDU is now 64-bit
Difficulty widget should now appear properly on non-EE installs
Demiliches are no longer immune to Breach
Fixed an error in the German translation
Fixed various problems caused by Cure Serious Wounds being missing
We now check whether Modmerge is needed
Removed the various DEPRECATED component entries - among other things, this fixes problems with the new cure-wounds component
Planetars should be more obedient and use their spells more intelligently
Fixed various problems with PC-summoned fiends
Smarter Genies should now install correctly on SR installs
Snowball Swarm is now properly blocked by Minor Globe, Rakshasa immunities, et al
Scroll Randomizer now skips the unused 'dancing lights' and 'darkness' scrolls in SoD
The UI-updating code has been refactored - it's much faster, and deals with 3rd-party UI mods better
Difficulty fine-tune option no longer appears on the gameplay screen when a game is not loaded
Pit fiends no longer appear invisible
Boneguards get a name properly
Release Candidate #9 for SCS v32
Interim release collecting fixes and tweaks to date. Changelog from version 8 (probably not complete):
Fixes:
Solved a bunch of problems concerning summoned fiends
Detecting Tome & Blood version of Sequencer
BG1 NPCs now keep their special abilities
Vampires are properly affected by the difficulty slider
Rebalancing of spawn difficulties (among other things, affects vampire spawns)
Summons (Planetars, Efreeti,...) are more obedient
HLAs should work properly
Multiple-spell-turning bug fixed
Davaeorn now equips his robe
Spellhold item-stealing component handles stacks properly
Stripped out evasion effects from IWD spells
Gibberlings no longer get potions
Bodhi gets into combat properly
Better detection of IWD spell scrolls from third-party mods
Adalon uses breath weapons better
Restored compatibility with aTweaks fiends
Lich fear should now work correctly
Doppelganger AI settings correctly labelled
Content changes:
Difficulty widget now merged with UI on EE installs
Ust Natha Demon Lord gets a proper upgrade
Entropy Shield spell tweaks
New EE-only component: Restoration removes ability drain
New EE-only component: thief skills increment in multiples of 5
New component: increased power to cleric cause/cure spells (& priest AI to respond if it's installed)
Less ugly buttons for the thief bonus points in NPC management
Nevaziah's level is less overwhelming
Davaeorn now wears his cloak
Release Candidate #8 for SCS v32
- NPCs no longer level up upon being resurrected
- NPCs no longer leak hit points when repeatedly levelling
- Monsters should spawn correctly on Legacy of Bhaal difficulty
- Dispel-magic targetting improved (it should now be used more often and more accurately)
- Tweaked spell lists and elemental immunities for fiends
- Enemy spellcasters now use HLAs correctly when Innate HLAs are installed
- Fixed some significant bugs in the elemental_area_immunity function
- Tightened the code spawning Baresh's werewolf form
- Ground piles now moved somewhere more sensible if you install Watcher's Keep early
- On enhanced edition, Spell Striking wand properly modified
- Fixed a bug in Protection from Normal Missiles, and taken the opportunity to systematise its effects a bit and document them in the spell better
- Existing spells that are modified by IWD spells (e.g. Emotion: Hopelessness, Monster Summoning I) now get their scroll descriptions updated.
- Spellcasting spirit trolls reinstated as default by popular request; other tweaks to d'Arnise keep
- priests of Umberlee get proper scripts
- tweaks to Davaeorn spellcasting
- Fiends, illithids, beholders are detected rather than hardcoded (should help compatibility)
- Two removed magic weapons restored to 'fine weapons' component
- support for native version of Perl, as workaround for 32-bit users
Release Candidate #7 for SCS v32
Fixes to IWD spells:
- opposition schools should now be correct
- Fixes to Cat's Grace, Spiritual Wrath, Seven Eyes, Stalker
- More general fix for some summoned monster animation oddities
Release Candidate #6 for SCS v32
- fixed a critical bug which caused crashes in areas with Blackguards present (notably AR3022)
- party-joinable rangers now get their two stars in 2-weapon fighting
- added a few missing strings to Italian translation
- fixed some minor glitches with Ease-of-Use AI
Release Candidate #5 for SCS v32
- Updated Italian translation, thanks to improb@bile
- Improved NPC Customisation copes better with malformed CLAB files (which inter alia fixes the problem with Archer Called Shots going missing)
- Sarevok death movie should now play on EET
- fixed some glitches in the new difficulty system (one of which was blocking completion of the Merchant League quest in Baldur's Gate)
- Cause Wounds no longer restricted by alignment
- use restrictions for scrolls properly handled
- minor fixes to smarter mages/priests, mostly improving handling of Innocent spellcasters
- fine-tuning of ranged AI
Release Candidate #4 for SCS v32
Changes in this version:
- Fixed a critical bug in the NPC customization component that was preventing NPCs from pursuing their stories. (NB: this fix isn't retroactive, so NPCs who joined your party under RC3 or earlier are permanently silent. Apologies for this; I warned you these were release candidates, not stable releases.)
- Substantial rewriting of the help script to (I hope!) deal with the persistent reports of contagious help calls.
- Complete rewriting of the random-scroll code (it now applies to BG2EE as well as BGEE)
- Beetle animations are now present on non-SoD installs
- Fixed incomplete implementation of NPC-potion distribution on EE
- More robust patching of cures into stores for IWD divine spells (this should help with SR compatibility issues)
- Pure-damage mephit effects no longer break concentration on EE if you are 100% immune to the damage type