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RunningOpenNero
OpenNERO consists of the core program and a collection of experiments. Each experiment takes place in its appropriate environment. The different environments in OpenNERO are called mods. A mod is a logically separate unit of OpenNERO that can be a custom game or any other AI environment. Each experiment is defined as a separate directory in OpenNERO's installation location. When you start OpenNERO, it shows a list of experiments that are installed and available for running.
<a href='Hidden comment: Currently, the following experiments are included:
- [MazeMod Maze] - a simple maze world on an island, with search, learning and first-person agents.
- [BlocksWorldMod Tower of Hanoi] - a classic AI problem for planning.
- [RoombaMod Roomba] - a messy computer lab which gets cleaner with the help of some cleaning robots.
- [NeroMod NERO] - an implementation of [http://www.nerogame.org/ Neuro Evolving Robotic Operatives (NERO)], where you can evolve your own team of neural network-driven robots along a variety of fitness criteria.
= Controls =
The controls can be easily redefined, but in general, the following keys should work:
- F1 - help (opens the browser to show this page)
- A - move camera left
- D - move camera right
- W - move camera forward
- S - move camera back
- Q - pan camera left
- E - pan camera right
- R - tilt camera up
- F - tilt camera down
- space bar - recenter camera to origin
- ESC - exit the currently running mod
- Mouse Scroll - zoom in or zoom out
- Z - zoom in
- C - zoom out
= The Mods in more detail =
== [MazeMod Maze] ==
[OpenNERO-maze.png OpenNERO-maze.tiny.png]
== [BlocksWorldMod Tower of Hanoi] ==
[OpenNERO-blocks.png OpenNERO-blocks.tiny.png]
== [RoombaMod Roomba] ==
[OpenNERO-roomba.png OpenNERO-roomba.tiny.png]
== [NeroMod NERO] ==
[OpenNERO-nero.png OpenNERO-nero.tiny.png]
'>
See Running Headless for how to run without the GUI when performing experiments.