Release Candidate #8 for SCS v32
Pre-release
Pre-release
DavidMWWallace
released this
10 Jan 02:23
·
259 commits
to master
since this release
- NPCs no longer level up upon being resurrected
- NPCs no longer leak hit points when repeatedly levelling
- Monsters should spawn correctly on Legacy of Bhaal difficulty
- Dispel-magic targetting improved (it should now be used more often and more accurately)
- Tweaked spell lists and elemental immunities for fiends
- Enemy spellcasters now use HLAs correctly when Innate HLAs are installed
- Fixed some significant bugs in the elemental_area_immunity function
- Tightened the code spawning Baresh's werewolf form
- Ground piles now moved somewhere more sensible if you install Watcher's Keep early
- On enhanced edition, Spell Striking wand properly modified
- Fixed a bug in Protection from Normal Missiles, and taken the opportunity to systematise its effects a bit and document them in the spell better
- Existing spells that are modified by IWD spells (e.g. Emotion: Hopelessness, Monster Summoning I) now get their scroll descriptions updated.
- Spellcasting spirit trolls reinstated as default by popular request; other tweaks to d'Arnise keep
- priests of Umberlee get proper scripts
- tweaks to Davaeorn spellcasting
- Fiends, illithids, beholders are detected rather than hardcoded (should help compatibility)
- Two removed magic weapons restored to 'fine weapons' component
- support for native version of Perl, as workaround for 32-bit users