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Release Candidate #8 for SCS v32

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@DavidMWWallace DavidMWWallace released this 10 Jan 02:23
· 259 commits to master since this release
  • NPCs no longer level up upon being resurrected
  • NPCs no longer leak hit points when repeatedly levelling
  • Monsters should spawn correctly on Legacy of Bhaal difficulty
  • Dispel-magic targetting improved (it should now be used more often and more accurately)
  • Tweaked spell lists and elemental immunities for fiends
  • Enemy spellcasters now use HLAs correctly when Innate HLAs are installed
  • Fixed some significant bugs in the elemental_area_immunity function
  • Tightened the code spawning Baresh's werewolf form
  • Ground piles now moved somewhere more sensible if you install Watcher's Keep early
  • On enhanced edition, Spell Striking wand properly modified
  • Fixed a bug in Protection from Normal Missiles, and taken the opportunity to systematise its effects a bit and document them in the spell better
  • Existing spells that are modified by IWD spells (e.g. Emotion: Hopelessness, Monster Summoning I) now get their scroll descriptions updated.
  • Spellcasting spirit trolls reinstated as default by popular request; other tweaks to d'Arnise keep
  • priests of Umberlee get proper scripts
  • tweaks to Davaeorn spellcasting
  • Fiends, illithids, beholders are detected rather than hardcoded (should help compatibility)
  • Two removed magic weapons restored to 'fine weapons' component
  • support for native version of Perl, as workaround for 32-bit users