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Issues: GTNewHorizons/Angelica
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(customizable player models in third person starts flickering)
#824
opened Dec 29, 2024 by
LaryWulf
3 tasks done
OpenComputers Screen Issues with Angelica Shaders
#822
opened Dec 27, 2024 by
calreveraster
3 tasks done
Max Shadow Rendering Distance is always reset to 32
#819
opened Dec 25, 2024 by
CC-3301
3 tasks done
Major entity bloom for non-glowing entities
#816
opened Dec 21, 2024 by
RecursivePineapple
3 tasks done
Frame Boxes & Carpenter's Blocks Flicker Continuously in Inventory
#812
opened Dec 20, 2024 by
Lxran
3 tasks done
Display List Cache Handling seems to omit under certain conditions
#811
opened Dec 19, 2024 by
KAMKEEL
3 tasks done
[shader] working Opal shader after being disabled and reenabled breaks and does not work afterwards
#806
opened Dec 19, 2024 by
PlayfulPiano
3 tasks done
biomes o plenty leaf blocks do not follow the smart foliage rendering option, causing huge lag in dense forests
#804
opened Dec 18, 2024 by
Switchamafuck
3 tasks done
Sky Block from Openblocks causing rendering issues
#807
opened Dec 18, 2024 by
ItzPix3l
3 tasks done
Sunlight and Moonlight is visible through the text on Signs (Complementary Unbound 5.3)
#802
opened Dec 18, 2024 by
Lxran
3 tasks done
Crash when activating the mcpatcher module and lighting glitch
#800
opened Dec 16, 2024 by
Fabboz
3 tasks done
crash upon entering Twilight Forest with Angelica and LOTR (chunk build failed)
#795
opened Dec 16, 2024 by
MykytaKononov
3 tasks done
Shaders only applying bloom to top of emissive block
#792
opened Dec 14, 2024 by
calreveraster
3 tasks done
Shaders detecting Iris to disable features on Optifine
low prio | enhancement
New feature or request that no dev has picked up yet
#791
opened Dec 14, 2024 by
leumasme
3 tasks done
Clouds (and water) look poorly textured and blocky/smeared with Angelica Complimentary Unbound, and not Optifine.
#787
opened Dec 13, 2024 by
rabidmurr
2 of 3 tasks
unicode font bugs - crash and gui scale not working properly
#786
opened Dec 12, 2024 by
Pxx500
3 tasks done
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