Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shader compilation leaks VRAM #827

Open
3 tasks done
ProTriforcer opened this issue Dec 30, 2024 · 0 comments
Open
3 tasks done

Shader compilation leaks VRAM #827

ProTriforcer opened this issue Dec 30, 2024 · 0 comments

Comments

@ProTriforcer
Copy link

Your GTNH Discord Username

Pro_Triforcer

Mod Version

angelica-1.0.0-beta27

Bug Report

Enabling or switching to a shader pack (tested with sampsa and tea) or changing shader settings adds 200-300MB to VRAM usage each time. This can quickly use up all available VRAM until you restart the game. GPU: RX 580, latest drivers

An example of what spamming enable/disable shaders can lead to:
image
fml-client-latest.log

Java Version

Java 21

Graphics Card Vendor

AMD/ATI

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

GTNH 2.7.1 + crafting tweaks and damage indicators

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant