You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Enabling or switching to a shader pack (tested with sampsa and tea) or changing shader settings adds 200-300MB to VRAM usage each time. This can quickly use up all available VRAM until you restart the game. GPU: RX 580, latest drivers
An example of what spamming enable/disable shaders can lead to: fml-client-latest.log
Java Version
Java 21
Graphics Card Vendor
AMD/ATI
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
GTNH 2.7.1 + crafting tweaks and damage indicators
Final Checklist
I have searched the issues and haven't found a similar issue.
I have read the known incompatibilities and this is not related to one of those.
I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
Pro_Triforcer
Mod Version
angelica-1.0.0-beta27
Bug Report
Enabling or switching to a shader pack (tested with sampsa and tea) or changing shader settings adds 200-300MB to VRAM usage each time. This can quickly use up all available VRAM until you restart the game. GPU: RX 580, latest drivers
An example of what spamming enable/disable shaders can lead to:
fml-client-latest.log
Java Version
Java 21
Graphics Card Vendor
AMD/ATI
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
GTNH 2.7.1 + crafting tweaks and damage indicators
Final Checklist
The text was updated successfully, but these errors were encountered: