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Default Models
This page shows the default effect models shipped with Waterfall and their parameters.
These models don't really care what workflow you are working in.
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A basic plane, meant to be used with the Waterfall/Billboard (Additive)
shader.
These models deform purely on shader parameters with Effect Modifiers, so can be very quick to set up, but aren't as flexible as the Skinned Meshes
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It's a cylinder.
These models deform as you manipulate objects (bones) with Effect Modifiers. They are very powerful but take more work to set up.
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A basic plume, with a conical mesh, a plane mesh and 3 control bones, one at the core, one at the exit and one at the end of the plume
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A complex plume, with a conical mesh, a plane mesh and 4 control bones, one at the core, one at the exit, one right after the exit and one at the end of the plume
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A simple mesh for ion engines with no bones
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A simple shock plume, with a conical mesh and 3 control bones, one at the top, one at the middle and one at the end of the plume