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Adding Models

Chris Adderley edited this page Mar 16, 2021 · 4 revisions

Adding new effect models is quite simple.

Create Model

Author your model in your 3D software of choice.

Export to KSP

Export the model to KSP by going though Unity via PartTools, or by using the community developed exporter for Blender. Place it in GameData where it's easy to reference, I like GameData/MyModName/FX as a path

Use the Model

Use the model in an effect by specifying the path when authoring an EFFECT's MODEL block appropriately.

(Optional) Make the model available for use in the UI

Create an empty configuration file anywhere in GameData, say GameData/MyModName/WaterfallModels.cfg.

Add entries for each model you want to use in the UI. path is the GameData relative path of your model. name is the UI name of the model, description is a short bit of text to show. workflow is which workflow you should use it with, values are Dynamic, Deforming, Billboards.

WATERFALL_MODEL
{
  name = Simple
  workflow = Deforming
  path = Waterfall/FX/fx-simple-plume-1
  description = Simple deforming plume with 3 bones
}