Releases: jmc2obj/j-mc-2-obj
Releases · jmc2obj/j-mc-2-obj
Version 126
Version 125 - MC 1.21, Fonts, Speed & 日本語
New:
- Added definitions for the new 1.21 blocks
- Now using the Noto Sans font in the UI, along with antialiased font rendering
- こんにちは、日本語対応が始まりました!Start of a Japanese translation
Changes:
- Significant preview loading performance improvements
- Updated Chinese translations and support for UTF-8 translation files. Thanks @Sunshine-Planet!
- Export location dialog now has a default obj name of
minecraft.obj
. Thanks @Sunshine-Planet! - Minecraft version found and used as the default resource pack is now shown in the settings menu
Bugfixes:
Version 124
New:
- Exported obj files now contain the CommonMCOBJ header, thanks to @StandingPadAnimations
- Dimension selection is now done with the namespace id instead of number.
- Custom dimensions are now picked up and shown as options.
Version 123
Version 122 - Minecraft 1.20 support
New:
- Added definitions for the new 1.20 blocks
Changes:
- Updated the texture location for steve skin, now in textures/entity/player/wide/steve
Bugfixes:
- Fix AND conditions in resource pack blockstates
- Farmland blocks now occlude the block below them
Version 121
New:
- Block models with double sided faces will be detected and removed,
Add doublesided faces
will disable this #214 - The preview chunk loading will now be paused when exporting #221
Changes:
- You can now select and add multiple resource packs at once #215 #217 Thanks @Tiefseetauchner
- File browsers now show hidden files by default #218 Thanks @Tiefseetauchner
Bugfixes:
Version 120
New:
- Added back basic support for exporting worlds from versions of minecraft older than 1.13
- Command line options for setting a block export blacklist or whitelist
- Option for changing which object definition is used in the obj file for better compatibility with new blender obj importer #195
- Debug tool to print the details of a block in the preview map (Alt + click)
- Added Glow Item Frames #204
Changes:
- Improved panning experience in the map when zoomed in #203
- Internal change for biomes to use String ids instead of Integers
Bugfixes:
- Fix error with paintings in newer minecraft versions #206
Version 119
New:
- Added 1.19 blocks to config.
- Rewritten command line parser, few new options available, mostly backwards compatible.
- New
ore
option in blocks.conf, allows specifying which blocks are ore and what block to change them to when Convert Ores is enabled.
Changes:
- Big optimisations, up to 2x export speed and faster loading.
- Improved function for block randomisations.
Bugfixes:
- Fix error if conf folder can't be read. #194
Version 118
New:
- In the .conf you can now specify Mesh models to randomly pick from a list of meshes with the
jmc_random
andjmc_weight
tags. More info - Mesh models can now be set to allow optimisation with the
jmc_optimize
tag. More info - Added Reload configs button to settings menu, reloads all .conf files and resource packs.
- Export option to allow randomly picking block variations rather than always using the first variation ie. grass block rotations
- Keep Chunks preview option, keeps all loaded chunks even when they go outside the preview window
Changes:
- Reduced memory usage when exporting
- Speed up export
- About page now shows the git commit id
Bugfixes:
- Fix unusal texture formats failing to export #186
- Fix sometimes freezing when there are errors reading resource packs
- Fix optimisation errors; vertex position check #187, only optimise rectangular quads.
- blockselection.dat will no longer popup error if it is not found
- Fix missing bell on bell block
- Liquid blocks now respect the per block option #190
- Empty chunks now have correct height in preview #192
- Fix some waterlogged blocks not showing water (small_dripleaf)
Version 117
New:
- Armour stands support player heads
- Player heads export the second overlay layer
- Option to enable occlusion when exporting object per block #183
Changes:
- Block configs load faster
- Error exception popup more readable
- Each entitiy is now a separate object when exporting per block
Bugfixes:
- Fix crash if resource pack list too long
- Fix Armour Stand boots not exporting
- Fix Armour Stands sometimes exporting the wrong armor
- Correctly export seperate objects when both per chunk and per material is enabled #183
- Fix export options not saving state correctly when greyed out by other options