Releases: jmc2obj/j-mc-2-obj
Releases · jmc2obj/j-mc-2-obj
Version 116
New:
- Can now create additional blocks-*.conf files for defining and sharing mod block definitions. #178
Bugfixes:
- Command line will now try to find minecraft jar if resource pack not specified.
- Updated command line help text. #179
- Fixed Slime entity model.
- Changed vertices to use doubles rather than floats, reduces errors when exporting at large coordinates. #180
- Strip trailing 0s from obj, reduces output file size.
- Some log texts will now only be output once rather than at every occurance. Stops log window filling up at certain errors.
Version 115 - 1.18 & extended world height support
New:
- Support for 1.18 worlds
- Support for extended height 1.17 worlds
Bugfixes:
Version 114
Changes:
- When exporting separate texture alpha, that will be used in .mtl file
BugFixes:
Version 113 - 1.17 and resource pack/mod model support
New:
- Added 1.17 blocks
- Almost all models now use the json models from resource packs
- Models from mods can now be loaded
- Resource pack list, same as minecraft, higher entries override lower ones.
Changes:
- Texture exporting now happens when exporting the world
- Textures export in to directories mirroring resource packs
- Single texture export removed
- Export progress bar shows stage messages
Bugfixes:
- Fix memory meters displaying incorrect values
- Better support for player head textures #162
- Fix map panning with modifier key if select is the same button
- Fixed entity export #165
Images
Some quick renders of the incredible Witchcraft and Wizardry Adventure map using their resource pack. Geometry straight from jmc2obj into blender, just setup basic lighting.
Version 112
Changes:
- New option to export single faces (grass, etc...) as 2 opposite faces for programs that always do backface culling (unity). #155
- Fix the chain model
- Player heads now download and use the appropriate player textures #156
Bugfixes:
- Hopefully fixed the issue where the load button would remain greyed out after failing to read default.mtl #127
Version 111
Changes:
- Console log window now has a title
Bugfixes:
- Fixed single material exports
- Fixed single texture file export not working for some materials
- Fixed stair model UVs
Version 110 - Full support for 1.16 blocks
New:
- Support for all new blocks added in 1.15 and 1.16
Changes:
- Updated default settings to be more useful
- Added label to dimension dropdown
- mtl file base colours updated
- Added option to show debug text in console window
Bugfixes:
- Fixed banner materials
- Fix wall model UVs
- Fix error when using obj mesh without normals
- Fix crash if language setting is invalid
Version 109
New:
- Added support for 1.16 worlds
Changes:
- Updated export UI for single texture to make it clearer and prevent use with incompatible options
Bugfixes:
- Updated chest model to new texture UVs
- Fixed blocks being incorrectly set as waterlogged
- Fixed single texture exports not having correct UVs
Version 108 - 1.15 world support & performance
New:
- Added support for all new 1.15 world files
- Large performance improvments of exports
- Preview chunk loading rewrittern, now multithreaded and much faster
- Added window icons
- Sped up Texture exports
Version 107 - 1.14 blocks support
New:
- Added support for all new 1.14 slabs, stairs, walls
- Added sweet new flowers (Lily of the Valley, Cornflower, Wither Rose)
- Added Sweet Berry Bush
- Added fletching table, cartography table, smithing table
- Added bamboo
- Added lanterns
- Added looms, smoker, blast furnace, composter
- Added bells
- Added all new sign types
- Added stonecutter
- Added scaffolding
- Added lectern
- Added grindstone
- Added campfire
- Added barrels
- Exporting normal and specular maps now optional, speeds up texture export.
Bugfixes:
- Fixed cut sandstone bottom faces
- Fixed double tall plants not having random offsets
- Fixed sunflowers not having a backside to the flower
- Fixed Observer north-facing direction not oriented properly