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godot4-mono: init at 4.3-stable #867

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2 changes: 2 additions & 0 deletions overlays/default.nix
Original file line number Diff line number Diff line change
Expand Up @@ -173,6 +173,8 @@ in
gamescope_git = callOverride ../pkgs/gamescope-git { };
gamescope-wsi_git = callOverride ../pkgs/gamescope-git { isWSI = true; };

godot_4-mono = final.callPackage ../pkgs/godot_4-mono { };

jujutsu_git = callOverride ../pkgs/jujutsu-git { };

kf6coreaddons_git = callOverride ../pkgs/kf6coreaddons-git/latest.nix { };
Expand Down
198 changes: 198 additions & 0 deletions pkgs/godot_4-mono/default.nix
Original file line number Diff line number Diff line change
@@ -0,0 +1,198 @@
# Taken from https://github.com/NixOS/nixpkgs/pull/285941 and updated to latest stable
# Thanks to ilikefrogs101 for the original PR!
{ lib
, stdenv
, fetchFromGitHub
, pkg-config
, autoPatchelfHook
, installShellFiles
, scons
, python3
, mkNugetDeps
, vulkan-loader
, libGL
, libX11
, libXcursor
, libXinerama
, libXext
, libXrandr
, libXrender
, libXi
, libXfixes
, libxkbcommon
, alsa-lib
, libpulseaudio
, dbus
, speechd
, fontconfig
, udev
, wayland-scanner
, withPlatform ? "linuxbsd"
, withTarget ? "editor"
, withPrecision ? "single"
, withPulseaudio ? true
, withDbus ? true
, withSpeechd ? true
, withFontconfig ? true
, withUdev ? true
, deps ? ./deps.nix
, mono
, callPackage
, dotnet-sdk_8
, dotnet-runtime_8
, makeWrapper
, msbuild
,
}:
assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ];
stdenv.mkDerivation rec {
pname = "godot_4-mono";
version = "4.3-stable";
commitHash = "77dcf97d82cbfe4e4615475fa52ca03da645dbd8";
sourceHash = "sha256-v2lBD3GEL8CoIwBl3UoLam0dJxkLGX0oneH6DiWkEsM=";

src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = commitHash;
hash = sourceHash;
};

keepNugetConfig = deps == null;

nativeBuildInputs = [
pkg-config
autoPatchelfHook
installShellFiles
python3
speechd
wayland-scanner
makeWrapper
mono
dotnet-sdk_8
dotnet-runtime_8
];

buildInputs = [
scons
] ++ lib.optional (deps != null)
(mkNugetDeps { name = "deps"; nugetDeps = import deps; });

runtimeDependencies =
[
vulkan-loader
libGL
libX11
libXcursor
libXinerama
speechd
libXext
libXrandr
libXrender
libXi
libXfixes
libxkbcommon
alsa-lib
mono
wayland-scanner
dotnet-sdk_8
dotnet-runtime_8
]
++ lib.optional withPulseaudio libpulseaudio
++ lib.optional withDbus dbus
++ lib.optional withDbus dbus.lib
++ lib.optional withSpeechd speechd
++ lib.optional withFontconfig fontconfig
++ lib.optional withFontconfig fontconfig.lib
++ lib.optional withUdev udev;

enableParallelBuilding = true;

# Set the build name which is part of the version. In official downloads, this
# is set to 'official'. When not specified explicitly, it is set to
# 'custom_build'. Other platforms packaging Godot (Gentoo, Arch, Flatpack
# etc.) usually set this to their name as well.
#
# See also 'methods.py' in the Godot repo and 'build' in
# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
BUILD_NAME = "chaotic-nyx";

# Required for the commit hash to be included in the version number.
#
# `methods.py` reads the commit hash from `.git/HEAD` and manually follows
# refs. Since we just write the hash directly, there is no need to emulate any
# other parts of the .git directory.
#
# See also 'hash' in
# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
preConfigure = ''
mkdir -p .git
echo ${commitHash} > .git/HEAD
'';

outputs = [ "out" "man" ];

postConfigure = ''
echo "Setting up buildhome."
mkdir buildhome
export HOME="$PWD"/buildhome
'';

buildPhase = ''
echo "Starting Build"
scons p=${withPlatform} target=${withTarget} precision=${withPrecision} module_mono_enabled=yes mono_glue=no

echo "Generating Glue"
if [[ ${withPrecision} == *double* ]]; then
bin/godot.${withPlatform}.${withTarget}.${withPrecision}.x86_64.mono --headless --generate-mono-glue modules/mono/glue
else
bin/godot.${withPlatform}.${withTarget}.x86_64.mono --headless --generate-mono-glue modules/mono/glue
fi

echo "Building Assemblies"
scons p=${withPlatform} target=${withTarget} precision=${withPrecision} module_mono_enabled=yes mono_glue=yes

echo "Building C#/.NET Assemblies"
python modules/mono/build_scripts/build_assemblies.py --godot-output-dir bin --precision=${withPrecision}
'';

installPhase = ''
runHook preInstall
mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot4-mono
cp -r bin/GodotSharp/ $out/bin/

installManPage misc/dist/linux/godot.6

mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/org.godotengine.Godot4-Mono.desktop"
substituteInPlace "$out/share/applications/org.godotengine.Godot4-Mono.desktop" \
--replace-quiet "Exec=godot" "Exec=$out/bin/godot4-mono" \
--replace-quiet "Godot Engine" "Godot Engine ${version} (Mono, $(echo "${withPrecision}" | sed 's/.*/\u&/') Precision)"
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
cp icon.png "$out/share/icons/godot.png"

wrapProgram $out/bin/godot4-mono \
--set DOTNET_ROOT ${dotnet-sdk_8} \
--prefix PATH : "${lib.makeBinPath [
dotnet-sdk_8
dotnet-runtime_8
mono
msbuild
]}"
runHook postInstall
'';

meta = {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = lib.licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
maintainers = with lib.maintainers; [ dr460nf1r3 ];
mainProgram = "godot4-mono";
};

passthru = {
make-deps = callPackage ./make-deps.nix { };
};
}
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