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godot4-mono: init at 4.3-stable #867
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This PR has been built and cached! However, it looks like some new failures have been introduced. Please check the logs for more information. 1 packages failed
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This PR has been built and cached! However, it looks like some new failures have been introduced. Please check the logs for more information. 1 packages failed
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This PR has been built and cached successfully! All changed derivations have built successfully. |
One quick question, I've had issues getting the Godot-mono to run properly from a flake without a full fhs. If you have one, could you send a working flake that uses this one? |
This is, in fact, a flake providing this package in a working way :) or am I understanding you in a wrong way? |
Nevermind that, I misunderstood how this worked. I got nyx working, but the build for this package fails.
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This is interesting - have you set it up the way it is described in the README? You should not have to build the package yourself, it is available via our cache. Best guess I have right now is setting up the flake + it's module first, and then adding the package to your packages. And make sure not to override Nyx's nixpkgs to ensure profiting of the cache. |
🐟 What?
Added
godot_4-mono
, since the package is not available in Nixpkgs yet, nor is the original PR updated. Lets add it until we have a working upstream package.NixOS/nixpkgs#285941
🎣 Why?
It is a very relevant package for a friend of mine, and me.
🍥 Pending
msbuild
anddotnet-sdk
via Wrapper