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Black Belt Sorvi Hero - A wood turning game
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aapo/blackbeltsorvihero
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Black Belt Sorvi Hero by Pizzalaatikko for Windows, Linux and Nokia N900. Can be also ported to Android with small effort. Copyright 2011 Janne Kulmala <[email protected]>, Antti Rajamäki <[email protected]> Winner of the game development competition at Assembly summer 2011. Program code and resources are licensed with GNU LGPL 2.1. See COPYING.LGPL file. Description ----------- Are you able to handle the difficulties of turning? Your job is to carve a given shape out of wood with a chisel. The better you match the shape and more accure job you do, the better score you will get. With earned score you can buy new faster and stronger chisels. Watch out for going too fast, as you might overheat your chisel or break the wood! You can try to beat the high scores of other users on Internet by playing through all the levels! Credits ------- Janne 'Japeq' Kulmala - Code, graphics, models Antti 'Amikaze' Rajamäki - Models, graphics, sounds Required programs and libraries ------------------------------- The following programs and libraries are required to compile the game: - GCC C++ compiler - SDL 1.2 - SDL_ttf 2.0 - GLEW >= 1.5 - libvorbis - libpng - OpenGL Installing the required packages on Fedora (as root): $ yum install gcc-c++ SDL-devel SDL_ttf-devel glew-devel libpng-devel \ libvorbis-devel mesa-libGL-devel mesa-libGLU-devel Installing the required packages on Ubuntu (as root): $ apt-get install g++ libsdl1.2-dev libglew-dev libsdl-ttf2.0-dev \ libpng-dev libvorbis-dev libgl1-mesa-dev libglu1-mesa-dev Compiling --------- Compiling on Linux: $ rm *.o $ make Will result in BlackBeltSorviHero.bin that can be executed. High scores ----------- The high scores on the server are accessed with HTTP. The actual highscore list is stored as a text file, called 'BlackBeltSorviHero/highscores.txt'. The game submits new highscores to the server by doing a HTTP POST request to 'BlackBeltSorviHero/submit.php'. The game fetches the highscore list by fetching the text file with a HTTP GET. The host name of the highscore server is defined by HIGHSCORE_SERVER in 'menus.cc'. The validity of the highscore submissions is verified with a signature. The signature is sent in the POST request and includes the player's name, the score and a secret key. The server checks that it can produce the same signature as the game binary, and thus the game and the server should agree on the secret key. The secret key is stored in HIGHSCORE_SECRET_KEY in 'menu.cc' and 'submit.php'. Cross compiling for Windows on Fedora ------------------------------------- You will need mingw installed on your system. Mingw can be installed with: $ yum install mingw32-gcc-c++ mingw32-SDL mingw32-freetype mingw32-libpng \ mingw32-libvorbis Mingw packages for GLEW and SDL_ttf are not available on Fedora, and have to be compiled and installed separately. GLEW can be installed as follows: 1. Download and extract glew-1.6.0.tgz 2. Compile with: $ make SYSTEM=mingw CC=i686-pc-mingw32-gcc LD=i686-pc-mingw32-gcc 3. Install by executing as root: $ cp lib/libglew32.a /usr/i686-pc-mingw32/sys-root/mingw/lib/ $ cp include/GL/*.h /usr/i686-pc-mingw32/sys-root/mingw/include/GL/ SDL_ttf can be installed as follows: 1. Mingw "freetype-config" is broken and can be fixed by executing as root: $ sed -i -e 's/pkg-config/i686-pc-mingw32-pkg-config/g' \ /usr/i686-pc-mingw32/sys-root/mingw/bin/freetype-config 2. Download and extract SDL_ttf-2.0.10.tar.gz 3. Compile with: $ ./configure --host=i686-pc-mingw32 \ --with-freetype-prefix=/usr/i686-pc-mingw32/sys-root/mingw/ $ make 4. Install by executing as root: $ cp SDL_ttf.h /usr/i686-pc-mingw32/sys-root/mingw/include/ $ cp libSDL_ttf.a /usr/i686-pc-mingw32/sys-root/mingw/lib/ To compile, execute the following: $ rm *.o $ make -f Makefile.mingw To build a distributable zip package that includes the Linux and Windows versions, run the following. Both binaries must be built before hand and the required .dll files must be copied to the source directory. $ make release Cross compiling to Nokia N900 ----------------------------- The game can be compiled to N900 inside Scratchbox environment. The game requires development files to compile. The files can be installed inside Scratchbox with: $ apt-get install libsdl1.2-dev libglew-dev libsdl-ttf2.0-dev \ libpng-dev libvorbis-dev To compile, execute the following inside Scratchbox: $ rm *.o $ make -f Makefile.n900 Installable Debian package can be created with: $ make -f Makefile.n900 package END
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