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utils.h
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utils.h
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#if !defined(_UTILS_H)
#define _UTILS_H
#include <list>
#include <map>
#include <math.h>
#include <string>
#include <assert.h>
#define warning(...) fprintf(stderr, "WARNING: " __VA_ARGS__)
#define UNUSED(x) ((void) (x))
#define DISABLE_COPY_AND_ASSIGN(x) \
private: \
x(const x &from); \
void operator =(const x &from)
class vec3 {
public:
float x, y, z;
vec3() {}
vec3(float i_x, float i_y, float i_z) :
x(i_x), y(i_y), z(i_z)
{
}
};
class vec2 {
public:
float x, y;
vec2() {}
vec2(float i_x, float i_y) :
x(i_x), y(i_y)
{
}
};
extern inline vec3 operator + (const vec3 &a, const vec3 &b)
{
return vec3(a.x + b.x, a.y + b.y, a.z + b.z);
}
extern inline vec3 operator - (const vec3 &a, const vec3 &b)
{
return vec3(a.x - b.x, a.y - b.y, a.z - b.z);
}
extern inline vec3 operator * (const vec3 &v, float s)
{
return vec3(v.x * s, v.y * s, v.z * s);
}
extern inline bool operator > (const vec3 &a, const vec3 &b)
{
return a.x > b.x && a.y > b.y && a.z > b.z;
}
extern inline bool operator < (const vec3 &a, const vec3 &b)
{
return a.x < b.x && a.y < b.y && a.z < b.z;
}
extern inline vec2 operator + (const vec2 &a, const vec2 &b)
{
return vec2(a.x + b.x, a.y + b.y);
}
extern inline vec2 operator - (const vec2 &a, const vec2 &b)
{
return vec2(a.x - b.x, a.y - b.y);
}
extern inline vec2 operator * (const vec2 &v, float s)
{
return vec2(v.x * s, v.y * s);
}
extern inline bool operator > (const vec2 &a, const vec2 &b)
{
return a.x > b.x && a.y > b.y;
}
extern inline bool operator < (const vec2 &a, const vec2 &b)
{
return a.x < b.x && a.y < b.y;
}
extern inline float dot(const vec3 &a, const vec3 &b)
{
return a.x*b.x + a.y*b.y + a.z*b.z;
}
extern inline float dot(const vec2 &a, const vec2 &b)
{
return a.x*b.x + a.y*b.y;
}
extern inline float length(const vec3 &v)
{
return sqrtf(dot(v, v));
}
extern inline float length(const vec2 &v)
{
return sqrtf(dot(v, v));
}
template<class T>
class list_iter {
public:
list_iter(std::list<T> &l) :
i(l.begin()),
end(l.end())
{
}
T *operator -> () const { return &*i; }
T &operator *() const { return *i; }
operator bool() const { return i != end; }
void operator ++()
{
i++;
}
private:
typename std::list<T>::iterator i, end;
};
template<class T>
class safe_list_iter {
public:
safe_list_iter(std::list<T> &l) :
i(l.begin()),
next(l.begin()),
end(l.end())
{
if (next != end)
next++;
}
typename std::list<T>::iterator iter() const { return i; }
T *operator -> () const { return &*i; }
T &operator *() const { return *i; }
operator bool() const { return i != end; }
void operator ++()
{
i = next;
if (next != end)
next++;
}
private:
typename std::list<T>::iterator i, next, end;
};
template<class T>
class const_list_iter {
public:
const_list_iter(const std::list<T> &l) :
i(l.begin()),
end(l.end())
{
}
const T *operator -> () const { return &*i; }
T operator *() const { return *i; }
operator bool() const { return i != end; }
void operator ++()
{
i++;
}
private:
typename std::list<T>::const_iterator i, end;
};
template<class Key, class Value>
class map_iter {
public:
map_iter(std::map<Key, Value> &l) :
i(l.begin()),
end(l.end())
{
}
Key key() const { return i->first; }
Value *operator -> () const { return &i->second; }
Value &operator *() const { return i->second; }
operator bool() const { return i != end; }
void operator ++()
{
i++;
}
private:
typename std::map<Key, Value>::iterator i, end;
};
template<class Key, class Value>
class safe_map_iter {
public:
safe_map_iter(std::map<Key, Value> &l) :
i(l.begin()),
next(l.begin()),
end(l.end())
{
if (next != end)
next++;
}
Key key() const { return i->first; }
typename std::map<Key, Value>::iterator iter() const { return i; }
Value *operator -> () const { return &i->second; }
Value &operator *() const { return i->second; }
operator bool() const { return i != end; }
void operator ++()
{
i = next;
if (next != end)
next++;
}
private:
typename std::map<Key, Value>::iterator i, next, end;
};
template<class Key, class Value>
class const_map_iter {
public:
const_map_iter(const std::map<Key, Value> &l) :
i(l.begin()),
end(l.end())
{
}
Key key() const { return i->first; }
const Value *operator -> () const { return &i->second; }
Value operator *() const { return i->second; }
operator bool() const { return i != end; }
void operator ++()
{
i++;
}
private:
typename std::map<Key, Value>::const_iterator i, end;
};
template<class Key, class Value>
void ins(std::multimap<Key, Value> &map, const Key &key, const Value &value)
{
map.insert(std::pair<Key, Value>(key, value));
}
template<class Key, class Value>
void del(std::multimap<Key, Value> &map, const Key &key, const Value &value)
{
typename std::multimap<Key, Value>::iterator i = map.find(key);
while (i != map.end()) {
if (i->second == value) {
map.erase(i);
return;
}
i++;
}
assert(0);
}
template<class Key, class Value>
void ins(std::map<Key, Value> &map, const Key &key, const Value &value)
{
map.insert(std::pair<Key, Value>(key, value));
}
template<class Key, class Value>
void del(std::map<Key, Value> &map, const Key &key)
{
typename std::map<Key, Value>::iterator i = map.find(key);
assert(i != map.end());
map.erase(i);
}
template<class Key, class Value>
Value get(const std::map<Key, Value> &map, const Key &key)
{
typename std::map<Key, Value>::const_iterator i = map.find(key);
assert(i != map.end());
return i->second;
}
template<class Key, class Value>
Value &get(std::map<Key, Value> &map, const Key &key)
{
typename std::map<Key, Value>::iterator i = map.find(key);
assert(i != map.end());
return i->second;
}
std::string strf(const char *fmt, ...);
vec3 cross(const vec3 &a, const vec3 &b);
#endif