It is open source version of the original XRay Engine 1.6, used in game S.T.A.L.K.E.R.:Call of Pripyat by GSC Game World.
Platform | Configurations | Status |
---|---|---|
Windows | Debug/Development/Release (x86) |
- PORT Vanilla engine on visual studio 2019
- ADD Render R5(experimental) on Directx 12 and Vulkan
- ADD SDK port on visual studio
This repository contains XRay Engine 1.6 sources based on T-6638
It is a place to share ideas on what to implement, gather people that want to work on the engine, and work on the source code.
If you find a bug or have an enhancement request, file an Issue.
Pull requests appreciated! However, the following things should be taken into consideration:
- We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality
- Major changes should be discussed before implementation
Be advised that this project is not sanctioned by GSC Game World in any way – and they remain the copyright holders of all the original source code.