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Fix unneccessary copy and query in animatior.h #407

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9 changes: 5 additions & 4 deletions includes/learnopengl/animator.h
Original file line number Diff line number Diff line change
Expand Up @@ -54,11 +54,12 @@ class Animator

glm::mat4 globalTransformation = parentTransform * nodeTransform;

auto boneInfoMap = m_CurrentAnimation->GetBoneIDMap();
if (boneInfoMap.find(nodeName) != boneInfoMap.end())
auto& boneInfoMap = m_CurrentAnimation->GetBoneIDMap();
auto boneInfo = boneInfoMap.find(nodeName);
if (boneInfo != boneInfoMap.end())
{
int index = boneInfoMap[nodeName].id;
glm::mat4 offset = boneInfoMap[nodeName].offset;
int index = boneInfo->second.id;
glm::mat4 offset = boneInfo->second.offset;
m_FinalBoneMatrices[index] = globalTransformation * offset;
}

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