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Add SSAO resolution scale
A-Engine
B-Rendering
C-Optimization
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
Investigate using code generation for implementing reflection automatically
A-Core
B-Reflection
D-Complex
Looks hard
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
S-Needs-Design
Demands some time designing an implementation
#1420
opened Dec 16, 2024 by
RiscadoA
Destroy child entities when parent entities are destroyed
A-Engine
B-Transform
D-Trivial
Can be done in 30 minutes
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
S-Blocked
Blocked on another issue or PR
#1418
opened Dec 16, 2024 by
RiscadoA
Add entity destruction detection to observers
A-Core
B-ECS
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
#1417
opened Dec 16, 2024 by
RiscadoA
Add relation creation and removal detection to observers
A-Core
B-ECS
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
#1416
opened Dec 16, 2024 by
RiscadoA
Add UI event system
A-Engine
B-UI
C-Tracking-Issue
D-Chaotic
We are not sure what this entails
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
S-Needs-Design
Demands some time designing an implementation
#1415
opened Dec 16, 2024 by
RiscadoA
Cache VoxelGrid meshing results (RenderMesh)
A-Engine
B-Assets
B-Rendering
D-Good-First-Issue
Easy but interesting
P-Backlog
This issue isn't a priority at all
S-Blocked
Blocked on another issue or PR
#1414
opened Dec 16, 2024 by
RiscadoA
Use the Assets plugin for handling RenderMesh creation
A-Engine
B-Assets
B-Rendering
B-Voxels
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
#1413
opened Dec 16, 2024 by
RiscadoA
Fix Renderer sample link on Examples page
A-Engine
B-Rendering
C-Documentation
C-Examples
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
Support animations in VoxelModel assets
A-Engine
B-Assets
B-Voxels
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
S-Needs-Design
Demands some time designing an implementation
#1410
opened Dec 16, 2024 by
RiscadoA
Make RenderPicker optional
A-Engine
B-Rendering
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
S-Blocked
Blocked on another issue or PR
S-Triage
Issues whose priority still has to be figured out
#1407
opened Dec 12, 2024 by
tomas7770
Add conditional shader compilation
A-Engine
B-Rendering
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
S-Triage
Issues whose priority still has to be figured out
#1406
opened Dec 12, 2024 by
tomas7770
Allow gizmos to be drawn for specific cameras
A-Engine
B-Gizmos
P-Urgent
This issue is a big priority, and it would be good to close it ASAP
#1402
opened Dec 5, 2024 by
RiscadoA
Use variables as setting names instead of strings
A-Engine
B-Settings
C-Code-Quality
A section of code that is hard to understand or change
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
#1395
opened Dec 1, 2024 by
RiscadoA
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