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Releases: Direwolf20-MC/BuildingGadgets

Building Gadgets 3.7.3 - 1.16.4

20 Dec 16:56
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[3.7.3 - 1.16.4] - 2020-12-20

Added

  • Fluid Only Mode to the Destruction Gadget allowing for the gadget to only remove fluids instead of both 💧 - @michaelhillcox #539
  • Template manager now supports ALL templates from 1.14+ this only works from this version onwards. Missing blocks will be ignored. - @michaelhillcox

Changed

  • The Copy and Paste Gadget no longer removes it's anchor automatically. You have to do it manually. This is to allow for large builds to be built in stages. - @hvdklauw #565
  • Templates are now on version 2.1.0 to mark a stable version.

Fixed

  • An issue introduced in the last release that stopped any Templates working 🤦 - @michaelhillcox #551
  • Effect block updating the blocks around it too early. Torches no longer pop off when using the Exchanger 🔥 - @michaelhillcox #561
  • An issue causing Construction Paste Blocks to forget their mimic block - @hvdklauw #548
  • The Pasting Gui (in the Copy Paste Gadget's flow) now retains and re-loads the gadgets pasting offset - @hvdklauw #566
  • The gadget being indicated as repairable which is causing issues with mods that repair items... Whoops... - @hvdklauw #557
  • The Copy and Paste gadget messing with states in a weird way... This covers a few issues with the paste function of the template system. - @hvdklauw #554
  • The Copy and Paste gadget losing it's orientation on copy - @hvdklauw #554

Building Gadgets 3.7.2 - 1.16.3

30 Oct 19:14
5d77b9a
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[3.7.2 - 1.16.3] - 2020-10-30

Changed

  • Made the undo validation less strict to support mutated states (for now. needs system rewrites to fix this properly)

Fixed

  • Fixed template name not being saved to a template item or it's export #516
  • Fixed TileEntity Renders inside the tooltip having layering issues #533
  • Fixed linked inventories not showing blocks in the live render #407
  • Fixed loading older templates into the game causing confusing errors to be displayed #517
  • Partial fix for crash when attempting to render a block that requires special data #536
  • Fix for #526 and #522 by using default state on block selection
  • Fixed Connected Surface mode for the Building Gadget and the Exchanging Gadget #467

Building Gadgets 3.4.1 - 1.15.2

30 Oct 17:18
9c9ef91
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[3.4.1 - 1.15.2] - 2020-10-30

Changed

  • Made the undo validation less strict to support mutated states (until 1.16)

Fixed

  • Fixed duplication bug with inventories thanks to @hvdklauw #527
  • Fixed linked inventories not showing blocks in the live render #407
  • Fixed TileEntity Renders inside the tooltip having layering issues #533
  • Don't allow selection of -1 hardness & more blacklists #520
  • Fixed being able to select top half of plants #520
  • Fixed block placement not being validated against native methods #520
  • Fixed quark and other tileEntities crashing the game on building #524
  • Partial fix for crash when attempting to render a block that requires special data #536
  • Fixed loading older templates into the game causing confusing errors to be displayed #517
  • Fix for #526 and #522 by using default state on block selection
  • Fixed Connected Surface mode for the Building Gadget and the Exchanging Gadget #467

Building Gadgets 3.7.1 - 1.16.3

16 Oct 17:25
9da4551
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[3.7.1 - 1.16.3] - 2020-10-16

Changed

  • Enabled JEI support again now they've released
  • Updated some code for mappings and forge changes

Fixed

  • An event causing block duplication due to mass code rewrite in the inventory system
  • Blocks being able to be placed in invalid locations
  • Being able to select invalid blocks and build them.
  • Fixed some naughty events never reporting that they finished 👀

Building Gadgets 3.7.0 - 1.16.3

12 Sep 21:49
d343777
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[3.7.0 - 1.16.3] - 2020-09-12

Changed

  • Ported to 1.16.3

Building Gadgets 3.6.0 - 1.16.2

12 Sep 21:38
dd334e3
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[3.6.0 - 1.16.2] - 2020-09-12

Changed

  • Ported to 1.16.2

Fixed

  • Fixed Undo data storing the wrong dimension data
  • Fixed issue with inventory linking after dimension changes

Building Gadgets 3.4.0 - 1.15.2

22 Aug 18:04
501df8c
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[3.4.0 - 1.15.2] - 2020-08-22

Added

  • Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
  • Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
  • Added zh_cn translations thanks to @EnterFor #475
  • Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.

Changed

  • Removed undo from Exchanger as it should have never had it in the first instance

Fixed

  • Fixed silk touch enchange with the Exchanger. #487
  • Fixed #511 exchanger would not exchange mutated states of the same block.
  • Fixed #511 exchanger would incorrectly validate visible sides
  • Fixed Gadgets not using energy... #512
  • Fixed crash caused by passing null to some Tiles onLoad methods.
  • Fixed Exchanger being able to exchange over an effect block...
  • Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
  • Fixed Inventory weirdness #450 #417 #513
  • Fixed Alpha rendering on the Builders and Exchangers overlays
  • Fixed Effect Block not registering it's render properly... #472
  • Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
  • Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
  • Fixed translation gaps in the translation files. #458
  • Fixed modes being all caps (part of #458)
  • Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)

Changed

  • Added back the Bound Inventory highlight / overlay...
  • Added back tile entity render to the Exchanger and Builder overlays...
  • Migrated all registries over to DeferredRegister
  • Remove translation keys from the config (not required and half implemented)

Building Gadgets 3.5.1 - 1.16.1

21 Aug 16:42
4113959
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[3.5.1 - 1.16.1] - 2020-08-21

Changed

  • Removed undo from Exchanger as it should have never had it in the first instance

Fixed

  • Fixed silk touch enchange with the Exchanger.
  • Fixed null pointer issues on Tiles by removing our onLoad call as the game handles this for us.
  • Fixed Gadgets not using energy
  • Fixed #511 exchanger would not exchange mutated states of the same block.
  • Fixed #511 exchanger would incorrectly validate visible sides

Building Gadgets 3.2.0 - 1.14.4

22 Aug 17:44
4113959
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[3.2.0 - 1.14.4] - 2020-08-22

Added

  • Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.

Changed

  • Removed undo from Exchanger as it should have never had it in the first instance

Fixed

  • Fixed silk touch enchange with the Exchanger. #487
  • Fixed #511 exchanger would not exchange mutated states of the same block.
  • Fixed #511 exchanger would incorrectly validate visible sides
  • Fixed Exchanger being able to exchange over an effect block...
  • Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
  • Fixed Inventory weirdness #450 #417 #513 (backport)
  • Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492 (backport)
  • Fixed Charging Station not giving a bucket back after using it's contents. #411
  • Fixed crash related to client only code running on the server #416
  • Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
  • Fixed translation gaps in the translation files. #458
  • Fixed Copy Paste mode names being all caps
  • Fixed tile entity overlapping missing render...
  • Fixed Leaves being placed without their persistent state being set (meaning they'd vanish) #386
  • Fixed our Gadgets being used by a battery by other mods #373
  • Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)

Building Gadgets 3.5.0 - 1.16.1

21 Aug 16:41
15f8876
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[3.5.0 - 1.16.1] - 2020-08-14

Note Most of what has been noted here is also in the 3.4.0 release of Building Gadgets for 1.15 as I've mirrored the releases

Added

  • Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.

  • Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
  • Added zh_cn translations thanks to @EnterFor #475
  • Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.

Fixed

  • Fixed Sliders being held even after clicking off of them #450
  • Fixed Undo crashing the game #450
  • Fixed Exchanger exchanging over effect block #450

  • Fixed Alpha rendering on the Builders and Exchangers overlays
  • Fixed Effect Block not registering it's render properly... #472
  • Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
  • Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
  • Fixed translation gaps in the translation files. #458
  • Fixed modes being all caps (part of #458)
  • Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)

Changed

  • Added back the Bound Inventory highlight / overlay...
  • Added back tile entity render to the Exchanger and Builder overlays...
  • Migrated all registries over to DeferredRegister
  • Remove translation keys from the config (not required and half implemented)