Releases: Direwolf20-MC/BuildingGadgets
Releases · Direwolf20-MC/BuildingGadgets
Building Gadgets 3.7.3 - 1.16.4
[3.7.3 - 1.16.4] - 2020-12-20
Added
Fluid Only Mode
to the Destruction Gadget allowing for the gadget to only remove fluids instead of both 💧 - @michaelhillcox #539- Template manager now supports ALL templates from
1.14+
this only works from this version onwards. Missing blocks will be ignored. - @michaelhillcox
Changed
- The Copy and Paste Gadget no longer removes it's anchor automatically. You have to do it manually. This is to allow for large builds to be built in stages. - @hvdklauw #565
- Templates are now on version
2.1.0
to mark a stable version.
Fixed
- An issue introduced in the last release that stopped any Templates working 🤦 - @michaelhillcox #551
- Effect block updating the blocks around it too early. Torches no longer pop off when using the Exchanger 🔥 - @michaelhillcox #561
- An issue causing Construction Paste Blocks to forget their mimic block - @hvdklauw #548
- The Pasting Gui (in the Copy Paste Gadget's flow) now retains and re-loads the gadgets pasting offset - @hvdklauw #566
- The gadget being indicated as repairable which is causing issues with mods that repair items... Whoops... - @hvdklauw #557
- The Copy and Paste gadget messing with states in a weird way... This covers a few issues with the paste function of the template system. - @hvdklauw #554
- The Copy and Paste gadget losing it's orientation on copy - @hvdklauw #554
Building Gadgets 3.7.2 - 1.16.3
[3.7.2 - 1.16.3] - 2020-10-30
Changed
- Made the undo validation less strict to support mutated states (for now. needs system rewrites to fix this properly)
Fixed
- Fixed template name not being saved to a template item or it's export #516
- Fixed TileEntity Renders inside the tooltip having layering issues #533
- Fixed linked inventories not showing blocks in the live render #407
- Fixed loading older templates into the game causing confusing errors to be displayed #517
- Partial fix for crash when attempting to render a block that requires special data #536
- Fix for #526 and #522 by using default state on block selection
- Fixed
Connected Surface
mode for the Building Gadget and the Exchanging Gadget #467
Building Gadgets 3.4.1 - 1.15.2
[3.4.1 - 1.15.2] - 2020-10-30
Changed
- Made the undo validation less strict to support mutated states (until 1.16)
Fixed
- Fixed duplication bug with inventories thanks to @hvdklauw #527
- Fixed linked inventories not showing blocks in the live render #407
- Fixed TileEntity Renders inside the tooltip having layering issues #533
- Don't allow selection of -1 hardness & more blacklists #520
- Fixed being able to select top half of plants #520
- Fixed block placement not being validated against native methods #520
- Fixed quark and other tileEntities crashing the game on building #524
- Partial fix for crash when attempting to render a block that requires special data #536
- Fixed loading older templates into the game causing confusing errors to be displayed #517
- Fix for #526 and #522 by using default state on block selection
- Fixed
Connected Surface
mode for the Building Gadget and the Exchanging Gadget #467
Building Gadgets 3.7.1 - 1.16.3
[3.7.1 - 1.16.3] - 2020-10-16
Changed
- Enabled JEI support again now they've released
- Updated some code for mappings and forge changes
Fixed
- An event causing block duplication due to mass code rewrite in the inventory system
- Blocks being able to be placed in invalid locations
- Being able to select invalid blocks and build them.
- Fixed some naughty events never reporting that they finished 👀
Building Gadgets 3.7.0 - 1.16.3
[3.7.0 - 1.16.3] - 2020-09-12
Changed
- Ported to 1.16.3
Building Gadgets 3.6.0 - 1.16.2
[3.6.0 - 1.16.2] - 2020-09-12
Changed
- Ported to 1.16.2
Fixed
- Fixed Undo data storing the wrong dimension data
- Fixed issue with inventory linking after dimension changes
Building Gadgets 3.4.0 - 1.15.2
[3.4.0 - 1.15.2] - 2020-08-22
Added
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
- Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
- Added zh_cn translations thanks to @EnterFor #475
- Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.
Changed
- Removed undo from Exchanger as it should have never had it in the first instance
Fixed
- Fixed silk touch enchange with the Exchanger. #487
- Fixed #511 exchanger would not exchange mutated states of the same block.
- Fixed #511 exchanger would incorrectly validate visible sides
- Fixed Gadgets not using energy... #512
- Fixed crash caused by passing null to some Tiles onLoad methods.
- Fixed Exchanger being able to exchange over an effect block...
- Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
- Fixed Inventory weirdness #450 #417 #513
- Fixed Alpha rendering on the Builders and Exchangers overlays
- Fixed Effect Block not registering it's render properly... #472
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed modes being all caps (part of #458)
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
Changed
- Added back the Bound Inventory highlight / overlay...
- Added back tile entity render to the Exchanger and Builder overlays...
- Migrated all registries over to DeferredRegister
- Remove translation keys from the config (not required and half implemented)
Building Gadgets 3.5.1 - 1.16.1
[3.5.1 - 1.16.1] - 2020-08-21
Changed
- Removed undo from Exchanger as it should have never had it in the first instance
Fixed
- Fixed silk touch enchange with the Exchanger.
- Fixed null pointer issues on Tiles by removing our onLoad call as the game handles this for us.
- Fixed Gadgets not using energy
- Fixed #511 exchanger would not exchange mutated states of the same block.
- Fixed #511 exchanger would incorrectly validate visible sides
Building Gadgets 3.2.0 - 1.14.4
[3.2.0 - 1.14.4] - 2020-08-22
Added
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
Changed
- Removed undo from Exchanger as it should have never had it in the first instance
Fixed
- Fixed silk touch enchange with the Exchanger. #487
- Fixed #511 exchanger would not exchange mutated states of the same block.
- Fixed #511 exchanger would incorrectly validate visible sides
- Fixed Exchanger being able to exchange over an effect block...
- Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
- Fixed Inventory weirdness #450 #417 #513 (backport)
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492 (backport)
- Fixed Charging Station not giving a bucket back after using it's contents. #411
- Fixed crash related to client only code running on the server #416
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed Copy Paste mode names being all caps
- Fixed tile entity overlapping missing render...
- Fixed Leaves being placed without their persistent state being set (meaning they'd vanish) #386
- Fixed our Gadgets being used by a battery by other mods #373
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
Building Gadgets 3.5.0 - 1.16.1
[3.5.0 - 1.16.1] - 2020-08-14
Note Most of what has been noted here is also in the
3.4.0
release of Building Gadgets for 1.15 as I've mirrored the releases
Added
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
- Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
- Added zh_cn translations thanks to @EnterFor #475
- Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.
Fixed
- Fixed Sliders being held even after clicking off of them #450
- Fixed Undo crashing the game #450
- Fixed Exchanger exchanging over effect block #450
- Fixed Alpha rendering on the Builders and Exchangers overlays
- Fixed Effect Block not registering it's render properly... #472
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed modes being all caps (part of #458)
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
Changed
- Added back the Bound Inventory highlight / overlay...
- Added back tile entity render to the Exchanger and Builder overlays...
- Migrated all registries over to DeferredRegister
- Remove translation keys from the config (not required and half implemented)