Building Gadgets 3.5.0 - 1.16.1
MichaelHillcox
released this
21 Aug 16:41
·
215 commits
to master
since this release
[3.5.0 - 1.16.1] - 2020-08-14
Note Most of what has been noted here is also in the
3.4.0
release of Building Gadgets for 1.15 as I've mirrored the releases
Added
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
- Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
- Added zh_cn translations thanks to @EnterFor #475
- Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.
Fixed
- Fixed Sliders being held even after clicking off of them #450
- Fixed Undo crashing the game #450
- Fixed Exchanger exchanging over effect block #450
- Fixed Alpha rendering on the Builders and Exchangers overlays
- Fixed Effect Block not registering it's render properly... #472
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed modes being all caps (part of #458)
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
Changed
- Added back the Bound Inventory highlight / overlay...
- Added back tile entity render to the Exchanger and Builder overlays...
- Migrated all registries over to DeferredRegister
- Remove translation keys from the config (not required and half implemented)