- π§Ή remove "spell" item
- πΈ Show which kind of item player is changing
- π only tries to open first actor if there is an actor
- β¨ Allow Skill and Equipment to define RollStyle
- β¨ use colors to define adv/disadv in rollables
- π Handle situation where "double adv/disadv"
- β¨ Custom Active Effects system π
- π¨ show Critical success even if not an attack
- π Send attribute key to roll
- β¨ Use right click to exhaust a rollable skill
- π Roll a 1 is not a critical success
- β¨ Allow skill to have a custom formula
- β¨ Allow monsters to have skills (Fix #1)
- β¨ PerDay ActiveEffect handler
- β¨ Limit the min/max numbers for attributes
- π Change skill "Used" to "Exhausted"
- β¨ Mark skill as rollable if it has a formula too
- β¨ Move NPC skills to main page
- π§Ή Remove "extra-attack" item (handled by "Skills" now)
- π§Ή Remove "features" item (handled by "Skills" now)
- π₯ Remove spell sheet template
- β¨ Change item to
Inventory Item
- β¨ Add price to Equipment
- β¨ Enrich item description
- β¨ Remove starting equipment from Inventory Item
- β¨ Insert send to chat for Inventory items
- π Adjust the equipment chat description
- β¨ Starting equipment configuration
- β¨ Add default items into player inventory
- π Fix the
perDay
regex (using(SPECIAL)
) - β¨ Status Effects with the names used in TRUE-d6
Full Changelog: 0.0.4...0.0.5