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Releases: Cussa/fvtt-true-d6

0.0.5

07 Mar 00:21
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  • 🧹 remove "spell" item
  • 🚸 Show which kind of item player is changing
  • 🐛 only tries to open first actor if there is an actor
  • ✨ Allow Skill and Equipment to define RollStyle
  • ✨ use colors to define adv/disadv in rollables
  • 🐛 Handle situation where "double adv/disadv"
  • ✨ Custom Active Effects system 😃
  • 🔨 show Critical success even if not an attack
  • 🐛 Send attribute key to roll
  • ✨ Use right click to exhaust a rollable skill
  • 🐛 Roll a 1 is not a critical success
  • ✨ Allow skill to have a custom formula
  • ✨ Allow monsters to have skills (Fix #1)
  • ✨ PerDay ActiveEffect handler
  • ✨ Limit the min/max numbers for attributes
  • 🌐 Change skill "Used" to "Exhausted"
  • ✨ Mark skill as rollable if it has a formula too
  • ✨ Move NPC skills to main page
  • 🧹 Remove "extra-attack" item (handled by "Skills" now)
  • 🧹 Remove "features" item (handled by "Skills" now)
  • 🔥 Remove spell sheet template
  • ✨ Change item to Inventory Item
  • ✨ Add price to Equipment
  • ✨ Enrich item description
  • ✨ Remove starting equipment from Inventory Item
  • ✨ Insert send to chat for Inventory items
  • 🐛 Adjust the equipment chat description
  • ✨ Starting equipment configuration
  • ✨ Add default items into player inventory
  • 🐛 Fix the perDay regex (using (SPECIAL))
  • ✨ Status Effects with the names used in TRUE-d6

Full Changelog: 0.0.4...0.0.5

0.0.4

17 Feb 07:43
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0.0.3

16 Feb 22:50
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0.0.2

16 Feb 22:04
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0.0.1

16 Feb 21:42
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TRUE-d6 Foundry Implementation!