Releases: Cussa/fvtt-true-d6
Releases · Cussa/fvtt-true-d6
0.0.5
- 🧹 remove "spell" item
- 🚸 Show which kind of item player is changing
- 🐛 only tries to open first actor if there is an actor
- ✨ Allow Skill and Equipment to define RollStyle
- ✨ use colors to define adv/disadv in rollables
- 🐛 Handle situation where "double adv/disadv"
- ✨ Custom Active Effects system 😃
- 🔨 show Critical success even if not an attack
- 🐛 Send attribute key to roll
- ✨ Use right click to exhaust a rollable skill
- 🐛 Roll a 1 is not a critical success
- ✨ Allow skill to have a custom formula
- ✨ Allow monsters to have skills (Fix #1)
- ✨ PerDay ActiveEffect handler
- ✨ Limit the min/max numbers for attributes
- 🌐 Change skill "Used" to "Exhausted"
- ✨ Mark skill as rollable if it has a formula too
- ✨ Move NPC skills to main page
- 🧹 Remove "extra-attack" item (handled by "Skills" now)
- 🧹 Remove "features" item (handled by "Skills" now)
- 🔥 Remove spell sheet template
- ✨ Change item to
Inventory Item
- ✨ Add price to Equipment
- ✨ Enrich item description
- ✨ Remove starting equipment from Inventory Item
- ✨ Insert send to chat for Inventory items
- 🐛 Adjust the equipment chat description
- ✨ Starting equipment configuration
- ✨ Add default items into player inventory
- 🐛 Fix the
perDay
regex (using(SPECIAL)
) - ✨ Status Effects with the names used in TRUE-d6
Full Changelog: 0.0.4...0.0.5
0.0.4
Full Changelog: 0.0.3...0.0.4
0.0.3
0.0.2
Full Changelog: 0.0.1...0.0.2