Releases: CQUI-Org/cqui
Release v0.6!
ATTENTION:
As of the fall patch, v0.6 is incompatible with the latest Civ release from the Winter Patch 2016. Worry not! You can still enjoy CQUI with the latest civ release using the nightly
CQUI - A Civilization VI UI mod
Welcome back, folks! It's been nearly a week, 64 commits, and 💥 1500+ downloads 💥 since the original release. That's a lot! There's just so much progress to showcase for those of you who are still on the v0.5 release, if that excites you: read on! (and check out the new features that arrived earlier in v0.51 too!). You can also find the complete feature list here
What's New:
Features:
- Tech/Civic popups can now be enabled from the mod options popout. The voiceover can also be seperately enabled/disabled, even allowing just the popup audio to play without displaying a popup! (ca868ae)
- Implemented Civ V keybinds! Two modes: Classic, a faithful recreation of the Civ V binding scheme. Enhanced, same as Classic, but with WASD camera controls, Q/E unit/city cyling, and Shift for toggling between city/unit selection. (70c5fbb)
- Enhanced the Map Pin interface (#21 @jacks0nX)
- New district icon pins
- List of pins is now scrollable
- Right clicking a pin in the list deletes it
- Enter is now bound to finalizing during pin creation
- The Civilopedia now remembers last visited page upon reopening (#24 @jacks0nX)
- Localized the overhauled amenities panel and removed tutorial UI from City Details screen (#20 / #24 @jacks0nX)
- Minimap can now be toggled between 2x-mode and normal size by right clicking (9c1828b)
- Removed the ugly and mostly useless unbuilt building icons (O, G, W, etc)
New Mod Integrations:
- Better Trade Screen, by astog of the Civfanatics modding forum
- Next City Plot, by Ace of the Civfanatics modding forum
Bug Fixes:
- Cityview related panel issues and getting stuck is now fixed (9f3433e)
- Fixed missing gossip messages (73a6d22)
- Fixed some district icons not appearing in the smart banner (00e65ce)
- Production panel now updates while reassigning citizens to new tiles (0d8c236)
Thanks
- @vans163 for creating the original QUI mod, which this mod is based on
- @jacks0nX ( #20 / #21 / #24 ) for various UI enhancements, bug fixes, and long term support
- astog @ Civfanatics modding forum for his Better Trade Screen mod
- Ace @ Civfanatics modding forum for his Next City Plot mod
- @perseghini for their fix concerning issue #33
- /u/Nitrium @ Reddit for their report concerning broken Gossip messages
- /u/Hitesh0630 @ Reddit for their report concerning citizen reassignment not refreshing the production panel
- @olegbl and @zgavin for their contributions to past releases
- ❤️ YOU! For making this mod what it is ❤️
Issues/Full Feature List/Requests
- See the complete feature list here
- You can view and submit issues/requests on the Issue Tracker
- Visit the Gitter IRC for support or tweet at me
- Follow the Twitter to stay up to date on the latest commits and releases
- Try the nightly to get first access to new features!
If you liked this release, please consider starring this Github project. It helps with our rankings and helps attract contributors
V0.51: Minor Bugfix/UI Update Release
Welcome back folks! Thanks to the help of you guys, the outstanding community of Civ lovers, we've gotten lots of feedback in respect to the addition of new features and in identifying some nagging bugs. Some of you have even begun contributing to the project, rocketing it towards our next release goal! This release serves as a minor update to the v0.5 release in order to bridge the gap forming between the current release and the next major release. v0.6 is coming, so keep on reporting those issues and making new feature requests! As always, you can report issues and request features on the issue tracker, to me via email at [email protected], or via Reddit PM
NOTE: Follow the Twitter account and be notified of new commits and releases! We're fixing bugs and adding new features every day. Occasionally checking out the latest nightly is encouraged
CQUI:
New Features:
- Moved all mod-related settings to a dedicated menu. This menu can be found between the Map Options and Map Pins icon buttons above the minimap.
- An amazing new amenities breakdown in the City Details panel. Credit: @olegbl for implementation and /u/mateusarc from Reddit for the concept art.
Bugfixes:
- "X" and Esc now properly exit the cityview. Credit: @zgavin
- Tooltips now actually spawn faster. (Woops! Forgot to actually commit this for last release)
- Disabled the "Cowboy" interface options. Click here for more info
- Fixed situations where selecting a building in the production menu would break the cityview Credit: @olegbl
QUI:
(Merged upstream from https://github.com/vans163/civ6_qui)
New Features:
- None this time!
Bugfixes:
- None this time!
KNOWN ISSUES:
- Great Person view and minimap don't look good with UI Scaling enabled
- Cityview can be broken by some actions. If this is affectnig you, please try the latest nightly, linked above
THANKS:
- Vans163 for his QUI mod and the active commits he makes that I love to merge <3
- zgavin for his UI bugfixes in PRs #1 and #2
- olegbl for his Amenities overview overhaul in PR #4 and multiple UI bugfixes (PRs #9 and #12)
- Additional kudos to /u/mateusarc from the Civilization subreddit for his original concept art
- /u/dli511 @ Reddit for his bug report relating to purchasing buildings
- The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources
- The even lovelier folks over at /r/civ for their input and testing
First Public Release!
CQUI: Chao's Quick UI - Reducing Clicks and Streamlining the Civ VI Experience
Hey folks, thanks for helping me test CQUI, it means a lot and I'm super glad to have the help of everyone I can find! There's a lot of edge cases in Civ and I can't possibly test them all. When something doesn't seem to be working correctly, please do report it! You can report issues in the issue tracker on this Github page, or directly to me via email at [email protected] or via Reddit PM at /u/chaorace. If you'd like to contribute by fixing bugs or implementing new features, I happily accept pull requests. Any and all contributors will be given kudos in the README and in-game description. Once again, thanks for stopping by everyone!
CQUI Features:
(New in this release)
- Civ V Style Cityview
- Great Person panel renovated (no more scrolling!)
- "My Government" tab removed from Government panel
- Tech/Civic Tree and Civilopedia now autofocus the searchbar on open
- Minimap is now 2x larger
- Minimap expando is easier to click. Minimap now also rolls up when right clicked
- Unit actions like sell/delete are no longer hidden behind an expando
- Unit XP bars are twice as tall
- Tile tooltips spawn nearly instantly
QUI Features:
(Newly inherited upstream from https://github.com/vans163/civ6_qui)
- Growth/Amenities/Bordergrowth info baked into city banners
- "Smart Banner" Toggleable option to display a green icon indicating non-locked citizens, district icons indicating built districts, and lettered icons representing unbuilt buildings
- Luxury resources are displayed in the top bar alongside strategic resources
- Food/Hammer progress is numerated in city panel
- Additional options in the map options panel
- "Cowboy" Toggleable option to auto-create Horsemen units whenever production finishes
- "Bad Cowboy" Toggleable option to sell auto-created horsemen automatically
- Right clicking the action panel (bottom right button) instantly ends turn even when things like production/research/unit moves have not been decided
- Civic/Tech popups/voiceover are skipped immediately
- Production recommendations removed
HOW TO USE:
- Download the release CQUI.zip below
- Find your DLC folder, usually on Windows it is:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC
- Extract the "cqui" folder to the DLC folder
- In-Game: Enable the mod in the "Additional Content" menu
- Start a new game (existing games cannot have new mods added to them!)
KNOWN ISSUES:
- Attacking with cities takes two clicks on the strike button. (This is actually a bug in Civ VI)
- The two X buttons in the Civ-V style cityview don't do anything. This will change later, but for now right click to exit the Cityview properly. Sames goes for pressing Esc: it doesn't work quite properly yet.
- None other thus-far!
TODO:
- Show district adjacency bonuses in cityview or potentially globally
- Buttons for cycling cities in cityview
- Tweaking the minimap further (making it smaller or adding a smallmode?)
- Making the yields in the top panel clickable
- Right clicking ANY item in production view opens Civilopedia (currently doesn't work for disabled buildings/units)
THANKS:
- Vans163 for his QUI mod and the active commits he makes that I love to merge <3
- The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources
- The even lovelier folks over at /r/civ for their input and testing