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Updated README for first testing release!
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Yay! 💥
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chaorace authored Oct 28, 2016
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# Civilization 6 - Quick UI
# Civilization 6 - Chao's Quick UI

### CQUI Features:

(New in this release)
* Civ V Style Cityview ![](http://i.imgur.com/NpyJjVr.jpg)
* Great Person panel renovated (no more scrolling!) ![](http://i.imgur.com/FeRTxyh.jpg)
* "My Government" tab removed from Government panel ![](http://i.imgur.com/168ThOx.jpg)
* Tech/Civic Tree and Civilopedia now autofocus the searchbar on open ![](http://i.imgur.com/tPzNnv4.png)
* Minimap is now 2x larger ![](http://i.imgur.com/AyY8HeP.jpg)
* [Minimap expando is easier to click. Minimap now also rolls up when right clicked](https://gfycat.com/ElementaryRectangularGalago)
* Unit actions like sell/delete are no longer hidden behind an expando ![](http://i.imgur.com/x1xZtyY.png)
* Unit XP bars are twice as tall ![](http://i.imgur.com/TeWR0VA.png)
* Tile tooltips spawn nearly instantly

### QUI Features:

(Newly inherited upstream from https://github.com/vans163/civ6_qui)
* Growth/Amenities/Bordergrowth info baked into city banners ![](http://i.imgur.com/8CUJSB6.png)
* "Smart Banner" Toggleable option to display a green icon indicating non-locked citizens, district icons indicating built districts, and lettered icons representing unbuilt buildings ![](http://i.imgur.com/FEdJQ61.png)
* Luxury resources are displayed in the top bar alongside strategic resources ![](http://i.imgur.com/ebYO8l4.png)
* Food/Hammer progress is numerated in city panel ![](http://i.imgur.com/utZzpqJ.png)
* Additional options in the map options panel ![](http://i.imgur.com/V94t5a9.png)
* "Cowboy" Toggleable option to auto-create Horsemen units whenever production finishes
* "Bad Cowboy" Toggleable option to sell auto-created horsemen automatically
* [Right clicking the action panel (bottom right button) instantly ends turn](https://gfycat.com/PeacefulSpanishAfricanwildcat) even when things like production/research/unit moves have not been decided
* Civic/Tech popups/voiceover are skipped immediately
* Production recommendations removed

### How to use
Download the latest release from
https://github.com/chaorace/cqui/releases/

Find your DLC folder, usually on Windows it is:
```
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC
```

Make a new directory called "qui"
Inside the directory do a "git clone https://github.com/vans163/civ6_qui ."

If you do not have git installed, you can download and extract the archive of the repo from
https://github.com/vans163/civ6_qui/archive/1.0.0.26.zip
Extract the "cqui" folder to the DLC folder

### KNOWN ISSUES:

Attacking with cities takes two clicks on the strike button. (This is actually a bug in Civ VI)
The two X buttons in the Civ-V style cityview don't do anything. This will change later, but for now right click to exit the Cityview properly. Sames goes for pressing Esc: it doesn't work quite properly yet.
None other thus-far!

### Features
### TODO:

Right click on globe ends turn immediately.
Housing visible from global view.
Show district adjacency bonuses in cityview or potentially globally
Buttons for cycling cities in cityview
Tweaking the minimap further (making it smaller or adding a smallmode?)
Making the yields in the top panel clickable
Right clicking ANY item in production view opens Civilopedia (currently doesn't work for disabled buildings/units)

Read the commit history for rest of features.
### THANKS:
[Vans163](https://github.com/vans163) for his QUI mod and the active commits he makes that I love to merge <3
The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources
The even lovelier folks over at /r/civ for their input and testing

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