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Updated README for first testing release!
Yay! 💥
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# Civilization 6 - Quick UI | ||
# Civilization 6 - Chao's Quick UI | ||
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### CQUI Features: | ||
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(New in this release) | ||
* Civ V Style Cityview ![](http://i.imgur.com/NpyJjVr.jpg) | ||
* Great Person panel renovated (no more scrolling!) ![](http://i.imgur.com/FeRTxyh.jpg) | ||
* "My Government" tab removed from Government panel ![](http://i.imgur.com/168ThOx.jpg) | ||
* Tech/Civic Tree and Civilopedia now autofocus the searchbar on open ![](http://i.imgur.com/tPzNnv4.png) | ||
* Minimap is now 2x larger ![](http://i.imgur.com/AyY8HeP.jpg) | ||
* [Minimap expando is easier to click. Minimap now also rolls up when right clicked](https://gfycat.com/ElementaryRectangularGalago) | ||
* Unit actions like sell/delete are no longer hidden behind an expando ![](http://i.imgur.com/x1xZtyY.png) | ||
* Unit XP bars are twice as tall ![](http://i.imgur.com/TeWR0VA.png) | ||
* Tile tooltips spawn nearly instantly | ||
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### QUI Features: | ||
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(Newly inherited upstream from https://github.com/vans163/civ6_qui) | ||
* Growth/Amenities/Bordergrowth info baked into city banners ![](http://i.imgur.com/8CUJSB6.png) | ||
* "Smart Banner" Toggleable option to display a green icon indicating non-locked citizens, district icons indicating built districts, and lettered icons representing unbuilt buildings ![](http://i.imgur.com/FEdJQ61.png) | ||
* Luxury resources are displayed in the top bar alongside strategic resources ![](http://i.imgur.com/ebYO8l4.png) | ||
* Food/Hammer progress is numerated in city panel ![](http://i.imgur.com/utZzpqJ.png) | ||
* Additional options in the map options panel ![](http://i.imgur.com/V94t5a9.png) | ||
* "Cowboy" Toggleable option to auto-create Horsemen units whenever production finishes | ||
* "Bad Cowboy" Toggleable option to sell auto-created horsemen automatically | ||
* [Right clicking the action panel (bottom right button) instantly ends turn](https://gfycat.com/PeacefulSpanishAfricanwildcat) even when things like production/research/unit moves have not been decided | ||
* Civic/Tech popups/voiceover are skipped immediately | ||
* Production recommendations removed | ||
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### How to use | ||
Download the latest release from | ||
https://github.com/chaorace/cqui/releases/ | ||
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Find your DLC folder, usually on Windows it is: | ||
``` | ||
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC | ||
``` | ||
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Make a new directory called "qui" | ||
Inside the directory do a "git clone https://github.com/vans163/civ6_qui ." | ||
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If you do not have git installed, you can download and extract the archive of the repo from | ||
https://github.com/vans163/civ6_qui/archive/1.0.0.26.zip | ||
Extract the "cqui" folder to the DLC folder | ||
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### KNOWN ISSUES: | ||
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Attacking with cities takes two clicks on the strike button. (This is actually a bug in Civ VI) | ||
The two X buttons in the Civ-V style cityview don't do anything. This will change later, but for now right click to exit the Cityview properly. Sames goes for pressing Esc: it doesn't work quite properly yet. | ||
None other thus-far! | ||
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### Features | ||
### TODO: | ||
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Right click on globe ends turn immediately. | ||
Housing visible from global view. | ||
Show district adjacency bonuses in cityview or potentially globally | ||
Buttons for cycling cities in cityview | ||
Tweaking the minimap further (making it smaller or adding a smallmode?) | ||
Making the yields in the top panel clickable | ||
Right clicking ANY item in production view opens Civilopedia (currently doesn't work for disabled buildings/units) | ||
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Read the commit history for rest of features. | ||
### THANKS: | ||
[Vans163](https://github.com/vans163) for his QUI mod and the active commits he makes that I love to merge <3 | ||
The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources | ||
The even lovelier folks over at /r/civ for their input and testing |