Releases: zlainsama/SkinPort
1.7.10-v10d
Switched the shared pool to a normal threadpool and limit max concurrent threads. (This also fixes a visual inconsistency) (#29)
1.7.10-v10c
Fixed a crash when Optifine is loading RenderManager before FML is initialized. (#27)
1.7.10-v10b
Fixed a crash when Optifine is loading RenderManager before fml is initialized. (#27)
1.7.10-v10a
1.7.10-v9d
Fixed a small bug introduced in last version regarding custom server.
Minor improvements.
1.7.10-v9c
Improvements.
1.7.10-v9b
Make skin transition during profile updates more smooth.
1.7.10-v9a
Rewritten using codes from recently updated OfflineSkins.
You need Java 8 now, Java 7 won't load.
Relicensed under MIT License.
Providers using Crafatar have been updated to use uuid only.
Added support for using custom skin server.
Added support for HD skins. (you will need to use custom skin server to host your HD skins)
Added support for vanilla PlayerHeads to display properly.
Added partial support for Headcrumbs. (this simply removes Headcrumbs' vanilla TileEntitySkullRenderer override)
1.7.10-v8c
fix a mistake i made which will cause a local skin file rendered as a cape
1.7.10-v8b
fix a issue with fake players