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build_player_and_run
in the previous chapter you learned how to compile and build the emulator files yourself from the scratch
you can also skip the build procedure and just clone or download a zip-file of the already prebuilt and compiled files at https://github.com/vc64web/vc64web.github.io
extract the zip file of the download (in case you skipped the last chapter) or use the content of the publish folder from the previous chapter.
look out for the run.html
file.
It contains a small block of HTML-code which launches a C64-program, with various typical parameters ...
unmodified it looks like this https://vc64web.github.io/run.html
You can edit it as you like ... especially set different parameters as described here in the wiki.
You can integrate the content of this file in your own existing html file or you can use it as a template and add your content to this file.
if you are done with your editing then put all the files on your web server and browse run.html
Attention: if you downloaded the precompiled files then make sure to do some cleanup ... delete the complete doc folder ... as it contains doc files for vc64web.
- simple hashtag preconfiguration
- preconfig with JSON notation
- using direct start links for sharing on social media
- preconfig of scripts and buttons
- scripting support for simple tasks
- scripting support for complex tasks like programming a game specific AI
lightweight integration into your own webpage (with only a few lines of code)
- using the web player for embedding and controlling vc64web inside another webpage
- preloading the web player with specific system roms
- send scripts into the emulator via the webplayer
- customizing the icon bar at the bottom of the webplayer
- how to preload original system roms and autostart a .d64 title
create a standalone package which contain all files to run your C64 program