New 0.11.0-4.3 release for Godot Kotlin.
- The export template archive .tpz should now properly work in the editor. Note that the internal name of the editor and templates has been changed to
4.3.stable.jvm.0.11.0
to avoid name conflict with the official4.3.stable
release. - The coroutine
Signal.await()
method now works properly on Nodes. - The API exposed to the Java language has been improved. Singletons are now truly static and Callables are easier to create (example in documentation).
- Fix an error that could cause bugs when using PackedVector4Array with registered methods or properties.
Don't forget to change your build.gradle configuration with the following line. Be careful, we are now using the same version as Godot so it became 0.11.0-4.3
instead of 0.11.0-4.3.0
:
plugins {
id("com.utopia-rise.godot-kotlin-jvm") version "0.11.0-4.3"
}
The files prefixed with godot-kotlin-jvm_editor_
are the editors.
release
editors are the editors you use normally. debug
editors provide debug symbols and are intended to provide better stacktraces in case of crashes of the editor. Please use those when submitting bugreports.
godot-kotlin-jvm_export_templates_0.11.0-4.3.tpz
is the archive for all export templates . See exporting documentation on how to use it.
What's Changed
- Adding badges to the readme. by @CedNaru in #708
- Update IDE plugin to 2024.2 by @chippmann in #707
- Fix signal.await() when signal belongs to a Node by @CedNaru in #710
- Maximize disk space on android CI by @CedNaru in #716
- Make API more friendly to Java by @CedNaru in #712
- Add documentation for Callable + misc improvements by @CedNaru in #715
- Rework Variant.h by @CedNaru in #714
- Fix template usage by @CedNaru in #713
Full Changelog: 0.10.0-4.3.0...0.11.0-4.3