FMOD Studio GDExtension bindings for the Godot game engine
-
Updated
Dec 21, 2024 - C++
FMOD Studio GDExtension bindings for the Godot game engine
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
An erotic roguelike, basically.
Haxe 4 FMOD integration for Windows and HTML5 deployments
GameMaker bindings to the FMOD Studio API
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Rust fmod bindings
Bloody Player is an audio player created using Qt and FMOD. Runs on Windows and Linux.
Practice Keyboard Hook and Audio process using C++
Haxe/HL bindings for FMOD Studio API
A 2d road crossing game developed with OpenGL on C++
Simple FMOD Audio Player written with C++
FMOD Stereo Enhancer Audio Plugin C++
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Add a description, image, and links to the fmod-api topic page so that developers can more easily learn about it.
To associate your repository with the fmod-api topic, visit your repo's landing page and select "manage topics."