0.6.0 "Glass Case Of Emotion"
This release brings support for rendering TextureRegions from a TextureAtlas by name -- in practice, this means there's emoji support now! KnownFonts.addEmoji()
has docs on how to do this, and the docs for markup()
have been updated with the new [+🎷]
syntax. There's also some major improvements to how events are timed (they're still not perfect when variables are involved, though), and also how some letters are positioned at the start of a line (like 'j' was sticking out to the left). I think this is a fairly solid release, but there are likely to be some corner-case bugs, so please report any problems you find on the Issues here, or on the libGDX Discord.
Woo, emoji! 🥳