Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

sync: implement WaitGroup using a futex #4573

Merged
merged 1 commit into from
Dec 4, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
91 changes: 61 additions & 30 deletions src/sync/waitgroup.go
Original file line number Diff line number Diff line change
Expand Up @@ -3,35 +3,65 @@ package sync
import "internal/task"

type WaitGroup struct {
counter uint
waiters task.Stack
futex task.Futex
}

func (wg *WaitGroup) Add(delta int) {
if delta > 0 {
// Check for overflow.
if uint(delta) > (^uint(0))-wg.counter {
panic("sync: WaitGroup counter overflowed")
}
switch {
case delta > 0:
// Delta is positive.
for {
// Check for overflow.
counter := wg.futex.Load()
if uint32(delta) > (^uint32(0))-counter {
panic("sync: WaitGroup counter overflowed")
}

// Add to the counter.
wg.counter += uint(delta)
} else {
// Check for underflow.
if uint(-delta) > wg.counter {
panic("sync: negative WaitGroup counter")
// Add to the counter.
if wg.futex.CompareAndSwap(counter, counter+uint32(delta)) {
// Successfully added.
return
}
}
default:
// Delta is negative (or zero).
for {
counter := wg.futex.Load()

// Subtract from the counter.
wg.counter -= uint(-delta)
// Check for underflow.
if uint32(-delta) > counter {
panic("sync: negative WaitGroup counter")
}

// Subtract from the counter.
if !wg.futex.CompareAndSwap(counter, counter-uint32(-delta)) {
// Could not swap, trying again.
continue
}

// If the counter is zero, everything is done and the waiters should be resumed.
// This code assumes that the waiters cannot wake up until after this function returns.
// In the current implementation, this is always correct.
if wg.counter == 0 {
for t := wg.waiters.Pop(); t != nil; t = wg.waiters.Pop() {
scheduleTask(t)
// If the counter is zero, everything is done and the waiters should
// be resumed.
// When there are multiple thread, there is a chance for the counter
// to go to zero, WakeAll to be called, and then the counter to be
// incremented again before a waiting goroutine has a chance to
// check the new (zero) value. However the last increment is
// explicitly given in the docs as something that should not be
// done:
//
// > Note that calls with a positive delta that occur when the
// > counter is zero must happen before a Wait.
//
// So we're fine here.
if counter-uint32(-delta) == 0 {
// TODO: this is not the most efficient implementation possible
// because we wake up all waiters unconditionally, even if there
// might be none. Though since the common usage is for this to
// be called with at least one waiter, it's probably fine.
wg.futex.WakeAll()
}

// Successfully swapped (and woken all waiting tasks if needed).
return
}
}
}
Expand All @@ -41,14 +71,15 @@ func (wg *WaitGroup) Done() {
}

func (wg *WaitGroup) Wait() {
if wg.counter == 0 {
// Everything already finished.
return
}

// Push the current goroutine onto the waiter stack.
wg.waiters.Push(task.Current())
for {
counter := wg.futex.Load()
if counter == 0 {
return // everything already finished
}

// Pause until the waiters are awoken by Add/Done.
task.Pause()
if wg.futex.Wait(counter) {
// Successfully woken by WakeAll (in wg.Add).
break
}
}
}
Loading