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This repository has been archived by the owner on May 26, 2024. It is now read-only.

v0.3.0

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@Zhangyr2022 Zhangyr2022 released this 03 May 10:41
· 341 commits to main since this release
9f4dac0

Added

  • Allow users to choose a target file to log.
  • Option to disable whitelist if it is empty.
  • Support for saving results when the game is finished.
  • Ability for multiple clients to use the same token.
  • Whitelist feature to restrict access.
  • Dockerfile for judger.
  • Video control fix in documentation.

Changed

  • Updated UI in Unity.
  • Adjusted some log messages for clarity.
  • Refactored exception capturing mechanism.
  • Task creation for each connection when sending.
  • Improvement in counting supply.
  • Updated documentation.
  • Improved CI/CD pipeline for building and documentation.

Deprecated

  • No longer using the IGameRunner interface.

Removed

  • Unused IFormat code.

Fixed

  • Fixed storing all pages of records.
  • Adjusted position of exception handling.
  • Closed socket on error to prevent leakage.
  • Fixed not waiting for the task to complete.
  • Avoided waiting forever when agent crashes.