This repository has been archived by the owner on May 26, 2024. It is now read-only.
v0.3.0
Added
- Allow users to choose a target file to log.
- Option to disable whitelist if it is empty.
- Support for saving results when the game is finished.
- Ability for multiple clients to use the same token.
- Whitelist feature to restrict access.
- Dockerfile for judger.
- Video control fix in documentation.
Changed
- Updated UI in Unity.
- Adjusted some log messages for clarity.
- Refactored exception capturing mechanism.
- Task creation for each connection when sending.
- Improvement in counting supply.
- Updated documentation.
- Improved CI/CD pipeline for building and documentation.
Deprecated
- No longer using the
IGameRunner
interface.
Removed
- Unused
IFormat
code.
Fixed
- Fixed storing all pages of records.
- Adjusted position of exception handling.
- Closed socket on error to prevent leakage.
- Fixed not waiting for the task to complete.
- Avoided waiting forever when agent crashes.