Releases: theoboraud/5GD_FistFighting
Releases · theoboraud/5GD_FistFighting
v0.15
v0.14
-- FINAL PROJECT --
Features
- Intro and outro added
- New feedbacks (VFX and audio)
- Levels polished
- New score screen
- New main menu
- New pause menu
- New UI
Fixes
- Players not connecting
- Priority check
- Arm not extending when holding a button sometimes
v0.13
--- Artpass ---
Features
- New levels
- New animations
- New feedbacks
- Redesign the lobby HUB
- Implemented ready state in the lobby (by pressing "Start")
Fixes
- Fixed Player UI
- Fixed invincibility and arm frame priority
v0.12
Features
- Arm frame system priority
- One-way platforms
- New characters
- New levels
- New feedbacks (character faces)
Fixes
- Level loading
- Audio loading twice
v0.11
Features
- Pause menu
- Added new levels
- Input for suicide in editor
Fixes
- Max number of players spawned set to 4
- Fix spawn errors
- Fix player arm collision detection
- Arm detection collider changes size when player is in the air
v0.10
Features
- New levels
- New characters
- New LD elements
- Spawn invincibility
- Player outline
- UI images for controls in the lobby
Fixes
- AirPush feedback only if the player jumped in the air
- Level loading crash when every level has been played once fixed
v0.9
Features
- Implemented character selection in lobby
- Implemented main menu
- Implemented life system (with UI)
- Implemented semi-random level loading
Fixes
- Fix player score screen depending on number of players
- Fix arm animation when spamming extend
- Fixed player velocity when killed
- Fixed scores
- Fixed air control
v0.8
Features
- Score board implemented
Fixes
- Debug spawn points on the first level
- Fixed arms parameters when player is killed
- Reset VFX when loading a new level
v0.7
Features
- Spawn timers implemented for each player
- Added CameraShake (only called on death for now)
- Added Expulsion VFX
- New levels implemented
Fixes
- Disable the lobby when loading a random level
- Levels cycle in defined order
- Fixed rotation behaviour
- Fixed arm extension when holding
- Fixed physics states
- Fixed stun behaviour
- Fixed some game parameters
v0.6
Features
- Hold Trigger mechanic: while these buttons are held, punches hit harder but can't do air control
- Rotation behaviour using left stick implemented
- First test of new aesthetic
Fixes
- Player physic state fixed for grounded behaviours
- Parameters fixed for better controls