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<!doctype html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Super Mario 64</title> | ||
<style> | ||
body, html{ | ||
margin: 0; | ||
padding: 0; | ||
width: 100vw; | ||
min-height: 100vh; | ||
background-color: #111; | ||
font-family: Arial, Helvetica, sans-serif; | ||
color: white; | ||
image-rendering: pixelated; | ||
scrollbar-width: none; | ||
} | ||
::-webkit-scrollbar { | ||
display: none; | ||
} | ||
#container { | ||
width: 100vw; | ||
height: 100vh; | ||
display: flex; | ||
align-items: center; | ||
justify-content: center; | ||
} | ||
canvas { | ||
width: 100vw; | ||
height: 100vh; | ||
} | ||
#controls { | ||
margin-left: 1em; | ||
display: flex; | ||
align-items: center; | ||
} | ||
#controller, #dmca { | ||
padding-left: 4em; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div id="controls"> | ||
<div id="keyboard"> | ||
<h2>Keyboard Controls</h2> | ||
<ul> | ||
<li>Movement: WASD</li> | ||
<li>A: L</li> | ||
<li>B: ,</li> | ||
<li>R: Right Shift</li> | ||
<li>Z: K</li> | ||
<li>Start: Space</li> | ||
<li>C-stick: Arrow Keys</li> | ||
</ul> | ||
</div> | ||
<div id="controller"> | ||
<h2>Scroll/PgDown to hide, PgUp to show again.</h2> | ||
</div> | ||
</div> | ||
<div id="container"> | ||
<canvas class="emscripten" id="canvas"></canvas> | ||
</div> | ||
<script type='text/javascript'> | ||
var Module = { | ||
preRun: [], | ||
postRun: [], | ||
print: (function() { | ||
return function(text) { | ||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||
console.log(text); | ||
}; | ||
})(), | ||
printErr: function(text) { | ||
if (arguments.length > 1) | ||
text = Array.prototype.slice.call(arguments).join(' '); | ||
console.error(text); | ||
}, | ||
canvas: (function() { | ||
var canvas = document.getElementById('canvas'); | ||
canvas.width = window.innerWidth; // Todo: how to do this from c++ | ||
canvas.height = window.innerHeight; | ||
canvas.addEventListener("webglcontextlost", function(e) { | ||
alert('WebGL context lost. You will need to reload the page.'); | ||
e.preventDefault(); | ||
}, false); | ||
return canvas; | ||
})(), | ||
setStatus: function(text) { | ||
} | ||
}; | ||
</script> | ||
<script async type="text/javascript" src="sm64.us.f3dex2e.js"></script> | ||
<script> | ||
</script> | ||
</body> | ||
</html> |
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