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NickyWeber edited this page Sep 26, 2014 · 4 revisions

This article is outdated, a python script is doing the job now.

The Sprite Builder repository comes with several script to help build and code sign the app.

BuildDistribution.sh

Will do a clean Release build of Sprite Builder and put it in *build/`. Generates all files first. App is not sandboxed.

Note: Requires a version parameter, like 1.1.


CodeSign.sh

Will code sign the app and archives it. More details.


CopyBuiltProduct.sh

tbd


CreateAllGeneratedFiles.sh

Creates the Generated/ folder with the two(Cocos2D and SpriteKit) template projects used by Sprite Builder. Generated version files.

Note: Helpful to run after pulling a new revision from the repository without building the whole app again when developing and building yourself with XCode.

Note: Requires a version parameter, like 1.1.


GenerateTemplateProject.sh

Zips a template project found in the Support/ and copies it to Generated/. Will create a standard .gitignore file bundled with the template project.

Used as a step to build Sprite Builder with BuildDistribution.sh

Note: Requires a project name parameter, like SPRITEKITPROJECTNAME.