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Evokers
Saeldur edited this page Sep 9, 2024
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Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
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evoker.use_clipping
Returns the value of the evoker.use_clipping option -
evoker.use_early_chaining
Returns the value of the evoker.use_early_chainingoption
- evoker.use_clipping (default: 1) Set to let every Disintegrate in Dragonrage be clipped after the 3rd tick.
- evoker.use_early_chaining (default: 1) Set to chain Disintegrate in Dragonrage before the window where a tick can be carried without loss (3rd tick on 5 tick disintegrates)
- evoker.scarlet_overheal (default: 0.5) Overhealing assumed for Scarlet Adaptation. Currently applies to all healing events.
- evoker.heal_eb_chance (default: 0.9) Percentage chance that a healing leaping flame may trigger an essence burst.
- evoker.prepull_deep_breath_delay (default: 0.3) Mean delay that prepulling with deepbreath will incur on opener, used as input for Gaussian
- evoker.prepull_deep_breath_delay_stddev (default: 0.05) Standard Deviation for delay that prepulling with deep breath will incur on opener, used as input for Gaussian
- evoker.naszuro_accurate_behaviour (default: 0) Attempts to emulate accurate Naszuro Behaviour (Needs multi-actor sims)
- evoker.naszuro_bounce_chance (default: 0.85) Chance that Naszuro will randomly bounce from a DPS.
- evoker.force_clutchmates (default: "", valid: "yes"|"no") Allows the user to force clutchmates into a specific state. Clutchmates by default will automatically adapt to party size. Valid inputs: "yes" => Will force clutchmates on no matter what, even if you were you have >5 players in the sim. "no" => will always disable clutchmates even if you have <= 5 players in the sim.
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evoker.make_simplified_if_alone (default: 1) This will automatically spawn in some simplified DPS actors if the Augmentation Evoker is alone. If you wish to see personal DPS for augmentation sim with
evoker.make_simplified_if_alone=0
. This feature is currently very much in alpha. - evoker.simplified_actor_ilevel (default: -1) This sets the Item Level of the Simplified Actors the Augmentation Evoker spawns in. -1 will use their default item level (This varies depending on time of season to match what is the roughly expected gear of the playerbase. This tends towards BiS).
- evoker.simulate_bombardments (default: 1) This will simulate bombardment triggers using RPPM instead of using allied damage events to attempt to trigger it.
- evoker.simulate_bombardments_time_between_procs_mean (default: 2s) Mean time between attempting to proc bombardments. Works as Gaussian with a 2 second minimum no matter the mean or standard deviation.
- evoker.simulate_bombardments_time_between_procs_stddev (default: 0.15s) Standard deviation on bombardment procs
- evoker.allied_virtual_cd_time (Default: 118s) A control for the Fake Cooldown Aug uses to try and coordinate to. This is because Breath of Eons gets a lot of CDR from other effects which made writing the APL hard. This cooldown is triggered every time the aug uses breath of eons.
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner