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Re:Eoehoma Firearms #3944

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About The Pull Request

Redoes Eoehoma sprites to match my new style

Reduces the E-11's spread by 20

Why It's Good For The Game

Eoehoma was done way before i adopted my new style, and only got around to adding them as i was adopting said new style, so they looked very ancient. This should make them look better

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(Was done in a previous PR but pretend it's here)
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Changelog

🆑
add: Resprites everything eoehoma related!
add: E-11 is more accurate. This isn't saying much.
fix: E-60's charge overlay should now work
/:cl:

@rye-rice rye-rice requested review from FalloutFalcon and a team as code owners December 29, 2024 02:32
@github-actions github-actions bot added DME Edit Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels Dec 29, 2024
@rye-rice rye-rice removed the request for review from FalloutFalcon December 29, 2024 02:33

ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/eoehoma)
ammo_x_offset = 0
spread = 60
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I would try 40 and see how it feels compared to 60

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