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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This pull request removes the following ships from the code: * independent_beluga * The concept is cool, and the effort placed into the ship is commendable, but it does not work in practice * independent_box * This ship is old, with a lack of factional play and any other gimmick than healing. A new indie medical ship is in the works already * independent_lagoon * This is an old, very large BarRP ship. It is already adminspawn, might as well finish the job * independent_schmiedeberg * The Schmie is old and specializes in a very shallow mechanic * independent_tranquility * This ship is explicitly excluded from the main gameplay loop and is reliant exclusively on your ability to roleplay with your own crewmates instead of the outside world. In other words, BarRP. This is also possibly the oldest ship in this list * inteq_hound * The Hound is old, aspawn, nobody uses it, and is already replaced * nanotrasen_gecko * The Gecko has some awful pipe layouts, with purposeless maints. It is also incredibly old * nanotrasen_heron (and by extension nanotrasen_falcon) * This ship is not used, works on old Nanotrasen lore standards, and it is also way too fucking big with a meh layout * nanotrasen_mimir * This map's concept is badly executed, and it is not used * pirate_noderider (Jupiter) * SEC is in lore hell, the concept is good but can be executed better. Nobody uses this * solgov_chronicle * This ship suffers from a particularly bad case of Bridge Isolation, and was a testbed for the other SolGov ships. Could do with a replacement This pull request removes the following ruins from the code: * beach_fishing_hut * Might as well just start over * beach_float_resort * This is a gigantic map with nothing in it * beach_ocean_town * This is a gigantic map with nothing in it * icemoon_hydroponics_lab * jesus christ * jungle_abandoned_library * The ruin's concept is alright, but it is executed poorly and does not entice its loot properly (people avoid it because it sucks to fight in for not too worth it) * rockplanet_nomadcrash * rockplanet_harmfactory * whitesands_surface_medipen_plant * This ruin is not fun * astraeus * Holy shit this is old * corporate_mining * wasteplanet_lab * if you tell me this is a good ruin i will kill you * wasteplanet_pandora This also renames the ruins.dm file into _ruins.dm and moves it into the datum/ruins folder. ___ <table><thead> <tr> <th>Faction<br></th> <th>Ships<br></th> </tr></thead> <tbody> <tr> <td>Indie</td> <td>10</td> </tr> <tr> <td>Syndicate<br></td> <td>7</td> </tr> <tr> <td>Nanotrasen</td> <td>4</td> </tr> <tr> <td>Inteq<br></td> <td>4</td> </tr> <tr> <td>PGF</td> <td>3</td> </tr> <tr> <td>Pirates<br></td> <td>2</td> </tr> <tr> <td>SolCon</td> <td>2</td> </tr> <tr> <td>CLIP<br></td> <td>1</td> </tr> <tr> <td>Roumain</td> <td>1</td> </tr> </tbody> </table> <table><thead> <tr> <th>Planet<br></th> <th>Ruins<br></th> </tr></thead> <tbody> <tr> <td>Jungle<br></td> <td>6</td> </tr> <tr> <td>Lava<br></td> <td>6</td> </tr> <tr> <td>Space</td> <td>5</td> </tr> <tr> <td>Waste</td> <td>5<br></td> </tr> <tr> <td>Rock<br></td> <td>5</td> </tr> <tr> <td>Sand<br></td> <td>5<br></td> </tr> <tr> <td>Beach</td> <td>4</td> </tr> <tr> <td>Ice<br></td> <td>4</td> </tr> </tbody> </table> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Thank you, Mapper, for so kindly and skillfully granting us the fruits of your labor. But now I'm afraid you've outlived your usefulness. You know just enough to be a threat to me, and, with that, the future of the Shiptest Technical Test. I will not say Fasidomi misol, Mapper... as I can assure you, we will Never. Meet. Again. For real, though. A lot of these ships had it coming. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Beluga-class, Box-class, Lagoon-class, Schmiedeberg-class, Tranquility-class del: Hound-class del: Gecko-class, Heron-class (also Falcon-class), Mimir-class del: Jupiter-class del: Chronicle-class del: Many ruins, mostly for being old, have been removed /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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