Skip to content

Commit

Permalink
SITL: SIM_Rover: add simulation for omni3 mecanum rover
Browse files Browse the repository at this point in the history
Signed-off-by: Rhys Mainwaring <[email protected]>
  • Loading branch information
srmainwaring authored and peterbarker committed Jul 23, 2024
1 parent 0272f59 commit 4354072
Show file tree
Hide file tree
Showing 2 changed files with 125 additions and 26 deletions.
142 changes: 116 additions & 26 deletions libraries/SITL/SIM_Rover.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,8 @@
#include <string.h>
#include <stdio.h>

#include <AP_Math/AP_Math.h>

namespace SITL {

SimRover::SimRover(const char *frame_str) :
Expand All @@ -41,10 +43,14 @@ SimRover::SimRover(const char *frame_str) :
if (vectored_thrust) {
printf("Vectored Thrust Rover Simulation Started\n");
}
lock_step_scheduled = true;
}

omni3 = strstr(frame_str, "omni3mecanum") != nullptr;
if (omni3) {
printf("Omni3 Mecanum Rover Simulation Started\n");
}

lock_step_scheduled = true;
}

/*
return turning circle (diameter) in meters for steering angle proportion in degrees
Expand Down Expand Up @@ -92,6 +98,50 @@ float SimRover::calc_lat_accel(float steering_angle, float speed)
update the rover simulation by one time step
*/
void SimRover::update(const struct sitl_input &input)
{
// how much time has passed?
float delta_time = frame_time_us * 1.0e-6f;

// update gyro and accel_body according to frame type
if (omni3) {
update_omni3(input, delta_time);
} else {
update_ackermann_or_skid(input, delta_time);
}

// common to all rovers

// now in earth frame
Vector3f accel_earth = dcm * accel_body;
accel_earth += Vector3f(0, 0, GRAVITY_MSS);

// we are on the ground, so our vertical accel is zero
accel_earth.z = 0;

// work out acceleration as seen by the accelerometers. It sees the kinematic
// acceleration (ie. real movement), plus gravity
accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));

// new velocity vector
velocity_ef += accel_earth * delta_time;

// new position vector
position += (velocity_ef * delta_time).todouble();

update_external_payload(input);

// update lat/lon/altitude
update_position();
time_advance();

// update magnetic field
update_mag_field_bf();
}

/*
update the ackermann or skid rover simulation by one time step
*/
void SimRover::update_ackermann_or_skid(const struct sitl_input &input, float delta_time)
{
float steering, throttle;

Expand All @@ -113,9 +163,6 @@ void SimRover::update(const struct sitl_input &input)
}
}

// how much time has passed?
float delta_time = frame_time_us * 1.0e-6f;

// speed in m/s in body frame
Vector3f velocity_body = dcm.transposed() * velocity_ef;

Expand All @@ -137,37 +184,80 @@ void SimRover::update(const struct sitl_input &input)
dcm.rotate(gyro * delta_time);
dcm.normalize();

// accel in body frame due to motor
// accel in body frame due to motor (excluding gravity)
accel_body = Vector3f(accel, 0, 0);

// add in accel due to direction change
accel_body.y += radians(yaw_rate) * speed;
}

// now in earth frame
Vector3f accel_earth = dcm * accel_body;
accel_earth += Vector3f(0, 0, GRAVITY_MSS);

// we are on the ground, so our vertical accel is zero
accel_earth.z = 0;

// work out acceleration as seen by the accelerometers. It sees the kinematic
// acceleration (ie. real movement), plus gravity
accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
/*
update the omni3 rover simulation by one time step
*/
void SimRover::update_omni3(const struct sitl_input &input, float delta_time)
{
// in omni3 mode the first three servos are motor speeds
float motor1 = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
float motor2 = 2*((input.servos[1]-1000)/1000.0f - 0.5f);
float motor3 = 2*((input.servos[2]-1000)/1000.0f - 0.5f);

// use forward kinematics to calculate body frame velocity
Vector3f wheel_ang_vel(
motor1 * omni3_wheel_max_ang_vel,
motor2 * omni3_wheel_max_ang_vel,
motor3 * omni3_wheel_max_ang_vel
);

// derivation of forward kinematics for an Omni3Mecanum rover
// A. Gfrerrer. "Geometry and kinematics of the Mecanum wheel",
// Computer Aided Geometric Design 25 (2008) 784–791.
// Retrieved from https://www.geometrie.tugraz.at/gfrerrer/publications/MecanumWheel.pdf.
//
// the frame is equilateral triangle
//
// d[i] = 0.18 m is distance from frame centre to each wheel
// r_w = 0.04725 m is the wheel radius.
// delta = radians(-45) is angle of the roller to the direction of forward rotation
// alpha[i] is the angle the wheel axis is rotated about the body z-axis
// c[i] = cos(alpha[i] + delta)
// s[i] = sin(alpha[i] + delta)
//
// wheel d[i] alpha[i] a_x[i] a_y[i] c[i] s[i]
// 1 0.18 1.04719 0.09 0.15588 0.965925 0.258819
// 2 0.18 3.14159 -0.18 0.0 -0.707106 0.707106
// 3 0.18 5.23598 0.09 -0.15588 -0.258819 -0.965925
//
// k = 1/(r_w * sin(delta)) = -29.930445 is a scale factor
//
// inverse kinematic matrix
// M[i, 0] = k * c[i]
// M[i, 1] = k * s[i]
// M[i, 2] = k * (a_x[i] s[i] - a_y[i] c[i])
//
// forward kinematics matrix: Minv = M^-1
constexpr Matrix3f Minv(
-0.0215149, 0.01575, 0.0057649,
-0.0057649, -0.01575, 0.0215149,
0.0875, 0.0875, 0.0875);

// twist - this is the target linear and angular velocity
Vector3f twist = Minv * wheel_ang_vel;

// new velocity vector
velocity_ef += accel_earth * delta_time;
// speed in m/s in body frame
Vector3f velocity_body = dcm.transposed() * velocity_ef;

// new position vector
position += (velocity_ef * delta_time).todouble();
// linear acceleration in m/s/s - very crude model
float accel_x = omni3_max_accel * (twist.x - velocity_body.x) / omni3_max_speed;
float accel_y = omni3_max_accel * (twist.y - velocity_body.y) / omni3_max_speed;

update_external_payload(input);
gyro = Vector3f(0, 0, twist.z);

// update lat/lon/altitude
update_position();
time_advance();
// update attitude
dcm.rotate(gyro * delta_time);
dcm.normalize();

// update magnetic field
update_mag_field_bf();
// accel in body frame due to motors (excluding gravity)
accel_body = Vector3f(accel_x, accel_y, 0);
}

} // namespace SITL
9 changes: 9 additions & 0 deletions libraries/SITL/SIM_Rover.h
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,15 @@ class SimRover : public Aircraft {
float vectored_angle_max = 90.0f; // maximum angle (in degrees) to which thrust can be turned
float vectored_turn_rate_max = 90.0f; // maximum turn rate (in deg/sec) with full throttle angled at 90deg

// omni3 Mecanum related members
bool omni3; // true if vehicle is omni-directional with 3 Mecanum wheels
float omni3_max_speed = 2.3625f; // omni vehicle's maximum forward speed in m/s
float omni3_max_accel = 1.0f; // omni vehicle's maximum forward acceleration in m/s/s
float omni3_wheel_max_ang_vel = 50.0f; // omni vehicle's wheel maximum angular velocity in rad/s

void update_ackermann_or_skid(const struct sitl_input &input, float delta_time);
void update_omni3(const struct sitl_input &input, float delta_time);

float turn_circle(float steering) const;
float calc_yaw_rate(float steering, float speed);
float calc_lat_accel(float steering_angle, float speed);
Expand Down

0 comments on commit 4354072

Please sign in to comment.