imageeffect is a dos tool that can be used to create an animation out of an image.
It can used for displaying logo in dos games / software. Alternatively, it can be used to
add ui animations in dos. It uses rrgggbbb
color palette format for displaying images,
and only 24-bit bitmap images are supported. The file format of .eff
file is:
header {
frames as integer
xres as integer
yres as integer
}
frame { color-value as xres*yres byte }
frame { color-value as xres*yres byte }
...
Start eff-make.exe
to create an image effect.
ball.bmp
is the 24-bit bitmap image.
Bitmap file
is the image whose effect is required.
Output file
is the resulting image effect file.
Frames
determines the length of the animation.
Method
tells the effect to be used.
Dark to bright effect is stored in ball0.eff
.
Bright to dark effect of ball.bmp
.
Bright to dark effect is stored in ball1.eff
.
Start eff-join.exe
to join two image effects.
Img-effect file-1
is the first effect file.
Img-effect file-2
is the second effect file.
Output file
is the combined effect file.
ball0.eff
and ball1.eff
is joined to ball.eff
.
Start eff-play.exe
to view the combined animation.
Img-effect file
is the file to be played.