[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. #28686
Triggered via pull request
December 28, 2024 06:00
Status
Failure
Total duration
51m 14s
Artifacts
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pull.yml
on: pull_request
Matrix: test-llama-runner-linux
gather-models
6s
unittest
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linux-job
18m 38s
unittest
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macos-job
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unittest-arm
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linux-job
18m 44s
test-binary-size-linux
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job
test-binary-size-linux-gcc
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test-custom-ops-linux
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test-eval_llama-mmlu-linux
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test-eval_llama-wikitext-linux
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test-llama-runner-linux-android
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test-llama_runner_eager-linux
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test-llava-runner-linux
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test-mediatek-models-linux
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test-phi-3-mini-runner-linux
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test-pybind-build-linux
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test-quantized-aot-lib-linux
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test-selective-build-linux
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test-setup-linux-gcc
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job
Matrix: test-llama-runner-qnn-linux
Matrix: test-models-linux
android
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run-emulator
2m 25s
Annotations
1 error
unittest / macos / macos-job
Process completed with exit code 1.
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