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Add support for give contact details #1029

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64 changes: 64 additions & 0 deletions apps/game/client/cl_contacts.ts
Original file line number Diff line number Diff line change
@@ -1,8 +1,72 @@
import { ContactEvents } from '@typings/contact';
import { RegisterNuiProxy } from './cl_utils';

const QBCore = global.exports['qb-core'].GetCoreObject();
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As this is supposed to be as standalone as possible, we cannot use any third party library. We have these exports for external use only.

const npwdExports = global.exports['npwd'];

type Vector = {
x: number;
y: number;
z: number;
};

RegisterNuiProxy(ContactEvents.PAY_CONTACT);
RegisterNuiProxy(ContactEvents.GET_CONTACTS);
RegisterNuiProxy(ContactEvents.ADD_CONTACT);
RegisterNuiProxy(ContactEvents.DELETE_CONTACT);
RegisterNuiProxy(ContactEvents.UPDATE_CONTACT);

const getVector = (coords: number[]) => {
const [x, y, z] = coords;
return {
x,
y,
z,
};
}

const getDistance = (v1: Vector, v2: Vector) => {
const dx = v1.x - v2.x;
const dy = v1.y - v2.y;
const dz = v1.z - v2.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}

const GetClosestPlayer = () => {
const closestPlayers = QBCore.Functions.GetPlayersFromCoords()
let closestDistance = -1
let closestPlayer = -1
const coords = GetEntityCoords(PlayerPedId(), true)

for (let i = 0; i < closestPlayers.length; i++) {
if (closestPlayers[i] !== PlayerId()) {
const pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]), true)
const distance = getDistance(getVector(pos), getVector(coords))

if (closestDistance === -1 || closestDistance > distance) {
closestPlayer = closestPlayers[i]
closestDistance = distance
}
}
}

return [closestPlayer, closestDistance]
}

on(ContactEvents.GIVE_CONTACT_DETAILS, () => {
const [player, distance] = GetClosestPlayer()

if (player !== -1 && distance < 2.5) {
const PlayerId = GetPlayerServerId(player)
emitNet(ContactEvents.GIVE_CONTACT_DETAILS, PlayerId)
} else {
QBCore.Functions.Notify("No one nearby!", "error")
}
});

// Opens the phone on the new contacts page with the number and name prefilled out
onNet(ContactEvents.RECEIVE_CONTACT_DETAILS, (sendingPlayerNumber: string, sendingPlayerName: string) => {
npwdExports.setPhoneVisible(true);

npwdExports.fillNewContact({ name: sendingPlayerName, number: sendingPlayerNumber })
});
10 changes: 10 additions & 0 deletions apps/game/server/contacts/contacts.controller.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ import { Contact, ContactDeleteDTO, ContactEvents, PreDBContact, ContactPay } fr
import PlayerService from '../players/player.service';
import ContactService from './contacts.service';
import { contactsLogger } from './contacts.utils';
import { getSource } from '../utils/miscUtils';
import { onNetPromise } from '../lib/PromiseNetEvents/onNetPromise';
const exps = global.exports;

Expand Down Expand Up @@ -60,3 +61,12 @@ onNetPromise<ContactDeleteDTO, void>(ContactEvents.DELETE_CONTACT, (reqObj, resp
resp({ status: 'error', errorMsg: 'INTERNAL_ERROR' });
});
});

onNet(ContactEvents.GIVE_CONTACT_DETAILS, (targetPlayerId: number) => {
const src = getSource();
const sendingPlayer = PlayerService.getPlayer(src);
const sendingPlayerNumber = sendingPlayer.getPhoneNumber();
const sendingPlayerName = sendingPlayer.getName();

emitNet(ContactEvents.RECEIVE_CONTACT_DETAILS, targetPlayerId, sendingPlayerNumber, sendingPlayerName);
})
2 changes: 2 additions & 0 deletions typings/contact.ts
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,8 @@ export enum ContactEvents {
DELETE_CONTACT = 'npwd:deleteContact',
// Used to fill in information through an export event
ADD_CONTACT_EXPORT = 'npwd:addContactExport',
GIVE_CONTACT_DETAILS = 'npwd:GiveContactDetails', // Make sure to update your radial menu to use this event
RECEIVE_CONTACT_DETAILS = 'npwd:ReceiveContactDetails',
}

export interface AddContactExportData {
Expand Down