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Tinkers' Evolution

The fresh new Tinkers' Construct mod integration addon! Current mod integration modules are as follows:

  • Construct's Armoury
    • Adds armour material analogues for all the tool materials
  • Actually Additions
    • Adds black quartz and AA crystal materials
    • Allows batteries to apply the "fluxed" modifier
    • Allows the solar panel to apply the "photovoltaic" modifier
  • Applied Energistics 2
    • Adds sky stone, certus, and fluix materials
    • Adds fluix steel material for Lazy AE2
  • Astral Sorcery
    • Adds aquamarine and starmetal materials
    • Adds special modifiers that can be applied to AS materials through alignment with a constellation
  • Avaritia
    • Adds overpowered tool materials
    • Fancy cosmic rendering effects!
  • Blood Magic
    • Adds sentient material that gains power from demon will
    • Adds bloodbound material that negates damage using LP
  • Botania
    • Adds botanical materials and metals
    • Adds various traits that interact with mana
    • Adds ancient will helmet modifiers
  • Draconic Evolution
    • Adds wyvern, draconic, and chaotic materials that use energy and are upgradable by fusion crafting
    • Adds modifiers that augment offensive capabilities against draconic armour, among other things
    • Allows wyvern and draconic flux capacitors to apply the "fluxed" modifier
  • Elenai Dodge 2
    • Adds a modifier that prevents struck enemies from dodging
    • Adds an armour modifier that applies the lightweight enchantment
  • Ender IO
    • Adds various crystal materials for magic tool parts
    • Registers fire water as a smeltery fuel
    • Allows inventory chargers to apply the "fluxed" modifier
    • Allows photovoltaic cells to apply the "photovoltaic" modifier
  • Environmental Tech
    • Adds materials for the many crystal types
    • Allows solar cells to apply the "photovoltaic" modifier
  • Forestry
    • Adds apatite material with the fertilizing trait
    • Adds the apiary affinity armour modifier, which negates negative bee effects
    • Allows the kama to destroy blocks like a scoop
  • IndustrialCraft 2
    • Adds industrial materials, including an energium material that runs on electricity
    • Adds a sunnarium material from Advanced Solar Panels
    • Registers superheated steam as a smeltery fuel
    • Allows solar panels (both IC2 and ASP) to apply the "photovoltaic" modifier
  • Industrial Foregoing
    • Adds IF-based materials, including a powerful pink metal material
    • Adds meat ingots! Tasty!
  • Mekanism
    • Adds osmium, refined obsidian/glowstone, and HDPE materials
    • Allows the energy tablet to apply the "fluxed" modifier
    • Allows solar generators to apply the "photovoltaic" modifier
  • Natura
    • Adds materials for nether wood types
  • Natural Absorption
    • Adds an absorption modifier for armour
  • Project: E
    • Adds powerful dark matter and red matter materials
  • Redstone Arsenal/Repository
    • Adds fluxed tool materials using fluxed electrum and gelid enderium
    • Allows the gelid flux capacitor to apply the "fluxed" modifier
  • Solar Flux Reborn
    • Allows all solar panels to apply the "photovoltaic" modifier
  • Thaumcraft
    • Adds thaumium, void metal, and primordial materials
    • Allows infusion enchantment of Tinkers' Construct equipment
    • Adds thaumonomicon entries explaining these mechanics
  • Thermal Series
    • Adds materials for the various thermal metals
    • Adds Verey Fast(TM) signalum bows
    • Registers blazing pyrotheum as a smeltery fuel
    • Adds support to the magma crucible for smeltery melting recipes
    • Allows flux capacitors to apply the "fluxed" modifier

In addition, Tinkers' Evolution also adds these features:

  • Sceptres: magical weapons that can both strike things at close range or launch volleys of projectiles
  • Modifiers: a few tool mods that aren't linked to a particular integration module
    • Fluxed Modifier: allows tools to run on energy by attaching a battery
    • Photovoltaic Modifier: gives energized tools the ability to recharge under the sun
  • Artifacts: powerful tools and weapons that appear in loot chests but cannot be repaired
  • Tweaks: small, configurable changes to basic Tinkers' Construct behaviour
    • Melt speed multiplier: a multiplier applied to melting speeds for all heat-based devices (e.g. smeltery, melter)
    • Disable damage cap: disables the tool damage cap mechanic, so tools can have arbitrarily large damage stats

The current plans for the future can be found here.

This project is powered by libnine!

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