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setup.py
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setup.py
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from setuptools import setup, find_packages
from setuptools.command.develop import develop
from setuptools.command.install import install
from subprocess import check_call
from distutils.command.build_py import build_py as _build_py
import sys, os.path
import re
from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion
import subprocess
import platform
import codecs
import platform
import sys
use_clang = False
here = os.path.abspath(os.path.dirname(__file__))
def read(*parts):
with codecs.open(os.path.join(here, *parts), 'r') as fp:
return fp.read()
def find_version(*file_paths):
version_file = read(*file_paths)
version_match = re.search(r"^__version__ = ['\"]([^'\"]*)['\"]",
version_file, re.M)
if version_match:
return version_match.group(1)
raise RuntimeError("Unable to find version string.")
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=''):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(['cmake', '--version'])
except OSError:
raise RuntimeError("CMake must be installed to build the following extensions: " +
", ".join(e.name for e in self.extensions))
if platform.system() == "Windows":
cmake_version = LooseVersion(re.search(r'version\s*([\d.]+)', out.decode()).group(1))
if cmake_version < '3.1.0':
raise RuntimeError("CMake >= 3.1.0 is required on Windows")
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
cmake_args = [
'-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' +
os.path.join(extdir, 'gibson2/render/mesh_renderer'),
'-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=' +
os.path.join(extdir, 'gibson2/render/mesh_renderer', 'build'),
'-DPYTHON_EXECUTABLE=' + sys.executable
]
if use_clang:
cmake_args += [
'-DCMAKE_C_COMPILER=/usr/bin/clang', '-DCMAKE_CXX_COMPILER=/usr/bin/clang++'
]
if platform.system() == 'Darwin':
cmake_args += ['-DMAC_PLATFORM=TRUE']
else:
cmake_args += ['-DMAC_PLATFORM=FALSE']
cfg = 'Debug' if self.debug else 'Release'
build_args = ['--config', cfg]
if platform.system() == "Windows":
cmake_args += ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), extdir)]
if sys.maxsize > 2**32:
cmake_args += ['-A', 'x64']
build_args += ['--', '/m']
else:
cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
build_args += ['--', '-j2']
env = os.environ.copy()
env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get('CXXFLAGS', ''),
self.distribution.get_version())
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call(['cmake', ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call(['cmake', '--build', '.'] + build_args, cwd=self.build_temp)
'''
class PostInstallCommand(install):
"""Post-installation for installation mode."""
def run(self):
print('post installation')
check_call("bash realenv/envs/build.sh".split())
install.run(self)
'''
if sys.version_info.major == 3:
with open("README.md", "r", encoding="utf-8") as fh:
long_description = fh.read()
else:
# for python2
with open("README.md", "r") as fh:
long_description = fh.read()
setup(
name='gibson2',
version='1.0.1',
author='Stanford University',
long_description_content_type="text/markdown",
long_description=long_description,
url='https://github.com/StanfordVL/iGibson',
zip_safe=False,
packages=find_packages(),
install_requires=[
'gym>=0.12',
'numpy>=1.16.0',
'scipy>=1.2.1',
'pybullet>=2.6.4',
'transforms3d>=0.3.1',
'opencv-python>=3.4.8',
'Pillow>=5.4.0',
'networkx>=2.0',
'PyYAML',
'tqdm',
'matplotlib',
'cloudpickle',
'aenum',
'GPUtil',
'ipython',
'pytest',
'future',
'trimesh',
'sphinx_markdown_tables',
'sphinx>=1.8.0',
'recommonmark',
'sphinx_rtd_theme'
],
ext_modules=[CMakeExtension('MeshRendererContext', sourcedir='gibson2/render')],
cmdclass=dict(build_ext=CMakeBuild),
tests_require=[],
package_data={'': [
'gibson2/global_config.yaml',
'gibson2/render/mesh_renderer/shaders/*'
]},
include_package_data=True,
) #yapf: disable