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Releases: opendilab/GoBigger

v0.2.1

31 Aug 05:51
630a703
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New Features

  • add practice which offer multiple gameplay modes for players to enjoy #56
  • polish render’s visualization problem on leaderboard #56
  • update numpy dependency version in setup.py #55
  • update doc, config and citation #51 #52 #53

v0.2.0

08 Oct 13:22
b1697e1
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After GoBigger-Challenge-2021, we found some areas worth improving, including engine, space, and visualization tools. Here we introduce a new version of GoBigger to make it easier and more straightforward for users to develop their algorithms under multi-agent environments.

New Features

  • Add owner for spore in overlap #37
  • Add match_ratio in config to control density #38
  • Allow balls to move over the border with the center and allow vision over border #39
  • Engine update with more clear description #41
  • Add different config #45 #51
  • Add direction for each clone ball #46
  • Add new replayer for .pb files #47

API change

  • New ways to create environments! Please refer to env
  • Simple action space! Please refer to action space
  • Clear observation space! Please refer to observation space

v0.1.5

26 May 12:48
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The final version for challenge!

Bug fix

  1. In gobigger/balls/clone_ball.py, self.radius + ball.radius may smaller than d.
  2. In gobigger/players/human_player.py, self.get_clone_num() may equal 0.
  3. Bug when the number of food balls is 0
  4. flexible setting for render instead of fixed number

v0.1.4

17 Jan 11:57
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New Features

Bug Fix

  • Fix normalize bug #23
  • Fix action_type = None with partial vision #24
  • Update random engine to ensure reproducibility #25

API change

  • We add seed parameter in Server for a quick way to set the seed.

v0.1.3

29 Nov 09:42
10e9cfa
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New Features

  • Add serveral ways to reload game for server #17

Bug Fix

  • Fix overlap with speed
  • Force player_name & team_name to be int
  • Fix bug when vector.length() is 0 #20
  • Use lower version numpy for python3.6

v0.1.2

13 Nov 12:44
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API change

  • Change overlap in observation to reduce the memory #14

Enhancement

  • Add filters before EnvRender.get_overlap() to reduce the num of balls to detect #15
  • Decrease state_tick_per_second when doing training, because we don't need so many state tick to perform the game well #15
  • Optimize PrecisionCollisionDetection in utils/collision_detection.py to get faster #15
  • Update related doc #15

v0.1.1

06 Nov 15:23
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New Features

  • Add custom initialization method #1
  • Add speed & full vision in obs #7
  • Add Human vs. Bot mode in interaction #7
  • Add new bot of different levels #9

Bug Fix

  • Fix server logit on spore ball #4
  • Add bin in setup.py for quick call #6
  • Engine: decouple direction for action and moving #7

API change

Enhancement

  • Improve test coverage #5
  • Add deep merge config #7
  • Update default vel & vel_max to make moving faster #7
  • Modified acceleration definition method #7
  • Update interaction & action space & obs space #7
  • Add advanced doc #10

v0.1.0

29 Oct 13:45
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Features

  • Complete engine implementation in server.
  • Accurate collision detection on different balls in the games.
  • Standard format as gym.Env for RL environment.
  • Designed action space and observation space for learning policy easily.
  • Simple entry for users to interact with the games.