Sample code to test on Oculus Quest 3 w/ pass-through
- Unity 2022.3 LTS (Tested in with 2023.13.f1)
- Android Support for Unity
- Oculus Quest 3
- Set up a RoomScale limit to be able to freely move within your room
- Add some furnitures to improve the FX
- Look at a wall in front of you when launching the app : the portal will be automatically positionned in front of you at 90° of the closest wall
The project has been strip down to only focus on the two core features
- How to retrieve the playspace (using Oculus default Building Blocks)
- How to render the Matrix FX : everything is done in the shader
- Only the view of the portal from inside the portal is present.
- No switch from inside/outside view (check the app below)
- LinkedIn original post : https://www.linkedin.com/posts/oliviergoguel_meta-quest3-oculus-activity-7152998913229156352-v0X8?utm_source=share&utm_medium=member_desktop
- SideQuestVR app : https://sidequestvr.com/app/28790/enter-the-matrix-experiment
- Youtube : https://youtu.be/t52UfLy00i8
- MIT License
- v1.0 January 13, 2024th
- Initial Release