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fix a typo elsewhere
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TelepathicGrunt committed Jul 19, 2024
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Expand Up @@ -120,7 +120,7 @@ This is the first event of the damage pipeline. Most modifications to the incomi
This event can be used to decide whether the entity is actually blocking the damage through the shield, and if so, how much of the damage is blocked.

### `LivingDamageEvent.Pre` (formerly `LivingDamageEvent`)
This event is the lastest point at which the final damage may be modified, or reduced to 0. However, the event is not cancellable as by when it is fired, armor and shield durability loses have already occurred.
This event is the lastest point at which the final damage may be modified, or reduced to 0. However, the event is not cancellable as by when it is fired, armor and shield durability losses have already occurred.

### `LivingDamageEvent.Post` (formerly `LivingHurtEvent`)
This is the last event of the damage pipeline. It indicates that all damage has been applied to the entity, and can only be used for reacting to the damage being applied (i.e. to reduce custom hunger or thirst values).
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