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Add a glossary #148
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Add a glossary #148
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Co-authored-by: Dennis C <[email protected]>
Co-authored-by: Dennis C <[email protected]>
Co-authored-by: ChampionAsh5357 <[email protected]>
for some reason the commit history is fucked up badly, i have no idea why |
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What I would suggest, if you want to cleanup the commit history, is:
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A coremod is the term for an ASM transformer file used within a mod. Traditionally, coremods were written as JavaScript files that were then loaded by a special coremod engine during [Forge][forge] or [NeoForge][neoforge] startup. More recently, Java coremods were developed as a more robust alternative. Coremods have a high entry barrier and are generally considered a last resort solution for most problems. Many problems can be solved easier using API methods, or using [mixins][mixin]. | ||
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Historically, the term "coremod" has also been incorrectly used for [library mods][librarymod]. |
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A coremod is the term for an ASM transformer file used within a mod. Traditionally, coremods were written as JavaScript files that were then loaded by a special coremod engine during [Forge][forge] or [NeoForge][neoforge] startup. More recently, Java coremods were developed as a more robust alternative. Coremods have a high entry barrier and are generally considered a last resort solution for most problems. Many problems can be solved easier using API methods, or using [mixins][mixin]. | |
Historically, the term "coremod" has also been incorrectly used for [library mods][librarymod]. | |
A coremod is the term for an ASM transformer file used within a mod. Originally written in Java, later as JavaScript files, they are then loaded by a special coremod engine during [Forge][forge] or [NeoForge][neoforge] startup. More recently, Java coremods were reintroduced as a more robust alternative. Coremods have a high entry barrier and are generally considered a last-resort solution for most problems. Many problems can be solved more easily using API methods or [mixins][mixin]. | |
As the older-style Java coremods had to maintain separation from mod code, they often were distributed as standalone mods. Over time, those evolved into code libraries, so the term "coremod" nowadays is often used incorrectly for any kind of [library mod][librarymod]. |
Co-authored-by: Henry Loenwind <[email protected]>
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This PR adds a glossary explaining several overall terms for modding in general and modding Minecraft specifically, as well as links for common "what is this" questions.
This glossary is explicitly not final and will never be. I expect it to be expanded over time.
Closes #110.
Preview URL: https://pr-148.neoforged-docs-previews.pages.dev