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JS bindings for libopus 1.4, ported with Emscripten

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OpusScript

JS bindings for libopus 1.4, ported with Emscripten.


Usage

var OpusScript = require("opusscript");

// 48kHz sampling rate, 20ms frame duration, stereo audio (2 channels)
var samplingRate = 48000;
var frameDuration = 20;
var channels = 2;

// Optimize encoding for audio. Available applications are VOIP, AUDIO, and RESTRICTED_LOWDELAY
var encoder = new OpusScript(samplingRate, channels, OpusScript.Application.AUDIO);

var frameSize = samplingRate * frameDuration / 1000;

// Get PCM data from somewhere and encode it into opus
var pcmData = new Buffer(pcmSource);
var encodedPacket = encoder.encode(pcmData, frameSize);

// Decode the opus packet back into PCM
var decodedPacket = encoder.decode(encodedPacket);

// Delete the encoder when finished with it (Emscripten does not automatically call C++ object destructors)
encoder.delete();

Note: WASM

If your environment doesn't support WASM, you can try the JS-only module. Do note that the JS-only version barely has optimizations due to compiler/toolchain limitations, and should only be used as a last resort.

var encoder = new OpusScript(samplingRate, channels, OpusScript.Application.AUDIO, {
  wasm: false
});

Note: TypeScript

Since this module wasn't written for TypeScript, you need to use import = require syntax.

// Import using:
import OpusScript = require("opusscript");

// and NOT:
import OpusScript from "opusscript";

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JS bindings for libopus 1.4, ported with Emscripten

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  • JavaScript 50.7%
  • C++ 35.5%
  • Makefile 13.8%