-
-
Notifications
You must be signed in to change notification settings - Fork 438
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
dxDrawModel3D lighting #3904
Merged
TheNormalnij
merged 43 commits into
multitheftauto:master
from
tederis:3dmodel_lighting
Dec 25, 2024
Merged
dxDrawModel3D lighting #3904
TheNormalnij
merged 43 commits into
multitheftauto:master
from
tederis:3dmodel_lighting
Dec 25, 2024
+25
−14
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The PR extends
dxDrawModel3D
by adding a new argument responsible for the model lighting. This allows to render dynamic objects with the correct lighting. Can be usefull for weapon models, but will work for any model as well. Inspired by issue #3891 . Designed to be used withgetElementLighting
.