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Swift package for using Open3D in iOS apps

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muhirai/Open3D-iOS

 
 

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Open3D-iOS

Swift package to use Open3D in iOS apps.

Installation

.package(url: "https://github.com/kewlbear/Open3D-iOS.git", .branch("main"))

Usage

import Open3DSupport
import NumPySupport
import PythonSupport
import PythonKit

PythonSupport.initialize()
Open3DSupport.sitePackagesURL.insertPythonPath()
NumPySupport.sitePackagesURL.insertPythonPath()
let o3d = Python.import("open3d")
...

Above code requires https://github.com/pvieito/PythonKit.git package.

See Example directory for more.

If you want to build XCFrameworks yourself, see https://github.com/kewlbear/Open3D.

License

MIT

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Swift package for using Open3D in iOS apps

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